REDDKL

New Member
Apr 23, 2024
6
17
what photos»
From the signature.

The game will be released later today, I have money to buy it. Depending on what I have, I will buy it and post it here for everyone and the progress updates


Usually the monthly download comes with the subscription, on fansly the changerlog is available without having to buy, so I don't have to wait for it to come out on Ithi.io To know what you're going to get
 

Matanel

Newbie
Oct 14, 2023
17
7
To answer the second question, not officially.

BUT I would recommend messing around with the Unity Cinematic Explorer mod, which is a universal mod for Unity games, not specifically just this game. Then you can do stuff like this, which I made using said mod + ReShade for focusing:

View attachment 4693756
Do you have any good video explaining how to use Unity Cinematic Explorer mod, because I'm not going to lie, I'm kinda low key dumb when it comes to all those mods and extra PC editing stuff.
 
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REDDKL

New Member
Apr 23, 2024
6
17
Changelog
The following is only a list of player-facing changes, unless otherwise noted. (** indicates items added since the March Inner Circle test release.)
** Added Syndicate Girl portrait
** Added Landmine as consumable item available from shop and loot
** Added landmine and spider mine traps to Outskirts
** Added score/exp/money values for enemies that were missing them (Syndicate Girl, Ghoul Shambler, Brute, Looter)
** Swapped score/exp/money rewards for Charger and Wraxe
** Improved formatting of loading widget text
Added Syndicate Girl's Overload H scene to gameplay
Added Syndicate Girl Dust Throw H attack
Added intro transition animation to the Onyx + PoliceBoss scenes
Added SFX + liquid FX to [FK-Doll Splicer Wall Train] H scene
Added SFX + liquid FX to [Onyx + Synd Girl Overload] H scene
Added SFX + liquid FX to [Onyx + PoliceBoss Downtime] H Scene
Added SFX + FX to Onyx + PoliceBoss Grapple, H Scene Intro, and face grab transition sequences
Added backend framework for "Prop Actors" (adding actors to gameplay H scenes that aren't already on the playing field)
Fixed Lovense device not working for the following scenes: [Onyx + FemCop & MaleCop], [FK Doll + Runt HJ], and [Blade Bunny + Bat Bunny - Blowjob]
Added Lovense compatibility to [Onyx + Police Boss Downtime] & [FK-Doll Splicer Wall Train] H scenes
Fixed slow Jab + slow kick combo when not holding forward
Onyx will no longer freeze and will now return to defend animation when retriggering defend from dodge ability
Zooming in gallery now stays focused on the character and position of the camera is centered on them whether in clothing config or scene selection menu
Fixed issues with enemies being propelled forward when knocked down due to previous physics impulses overriding knockdown behavior (was most obvious when knocking down Syndicate Girl during her slide attack)
Splicer Brutes now drop items (woops)
Added graphics for startup loading widget
Startup loading now shows real-time description so players using HDDs don't think it's frozen
Added code to correctly distribute partial repairs on gear across all damaged zones.
Added power-up that repairs all damaged gear by 20%
Disabled hit stop on some enemy attacks where it looked strange (Wraxe's Dash Thrust, Blade Bunny Swift Strike)
Fixed "hit" SFX playing when Brute defends an attack
Added unique SFX when Ghouls are hit + added variation to their knockdown/standup SFX
Fixed timing on and prevented Ghoul knockdown SFX from stacking up / distorting when a pack is knocked down on the same frame
Fixed the larva splat FX not appearing during Onyx + Vioreaper & 2x Larva H Scene


 
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REDDKL

New Member
Apr 23, 2024
6
17
390b7b49-81ae-45fe-a150-fa1aa0dcab88.jpg 937962c2-c448-4a26-ab09-d835ca66d8b0.jpg 4e29da0f-5ab2-4909-af7e-d7aca60bfeb5.jpg 9a45876d-4402-46e3-be2b-940d1b1a2007.jpg 304af74f-e992-429a-8a4b-d65da78da799.jpg 3325467a-5063-42ec-8767-a39f61c03f02.png 9fd7d4c3-6e31-4d57-9456-e981bfe2a985.png 5b6df86f-f176-4d36-8cb1-1350e871d157.jpg 648b6a2f-4101-4ad0-b2d0-7267d18c90aa.png d04868dc-4ee8-4d07-81bf-6ee8b366aade.gif 8719f154-d828-4eb6-98fc-7034df00f26c.gif 57e855a6-8686-46f8-915f-d1e6a253a6b9.jpg f99a89f5-a0ae-4384-bc03-cb264442ad5f.gif Atualização de progresso do PURE ONYX de março de 2025!

H Progresso da Cena
Gifdoozer fez progresso na próxima cena do PoliceBoss H (aquela que engole a espada, para aqueles que viram a arte conceitual)! Penapsquat terminou os loops para as sequências do Runt e do Thug para a cena do FK-Doll Wall Train também, mas ainda tenho que adicioná-los ao jogo. LewdK e eu ganharam muito este mês recuperando os efeitos sonoros perdidos, incluindo para muitas das cenas recentes do H. Também fiz muito progresso em efeitos como líquidos para cenas recentes que serão lançadas mais tarde hoje!

Retrato de garota do sindicato + poses
Terminamos o retrato da Syndicate Girl neste mês, assim como algumas artes extras :D. Demonu4 também fez uma bagunça de poses/composições para ela e as outras personagens femininas que planejamos utilizar em breve, mas você pode conferir no nosso Discord com antecedência.

Tatus de minas
Brum adicionou muito em termos de power-ups e armadilhas este mês. Ele começou o mês adicionando power-ups que chamam um seguidor de drone que emparelha ao redor do Onyx. O tipo de drone depende do power-up, mas ele incluía um drone disparador que dispara quando Onyx ataca, bem como um drone lançador de minas que colocará minas terrestres para os inimigos tropeçarem. Eu não os adicionei ao jogo ainda, pois seus gráficos ainda estão em produção, mas temos as minas no jogo :D.

Fizemos as minas como armadilhas gerais, para que elas possam ser anti-Onyx e anti-inimigo, dependendo do usuário, e também podem aparecer em ambientes como barris explosivos/armadilhas de emboscada. Brum também fez alguns tipos diferentes até agora, mas está trabalhando em mais. Há uma mina terrestre genérica que detona logo após ser acionada por proximidade, bem como uma mina aranha complicada que criará pernas e correrá em direção ao alvo antes de detonar. Planejamos adicionar flutuantes também, incluindo aqueles que patrulham.

Também adicionamos uma versão consumível que o jogador pode encontrar ou comprar e colocar manualmente pelo menu. Eventualmente, há um menu rápido para que usar consumíveis não exija entrar no menu, mas agora é um pouco chato colocá-los (o mesmo para usar itens de cura, nós sabemos: aD).

Danos em roupas semi
Demonu4 terminou uma escultura para o dano de roupa no semestre deste mês! Ele fez duas versões do top, já que ambas as ideias ficaram ótimas na minha opinião :D. TK ainda tem que fazer o low poly para que possamos adicioná-lo ao seu equipamento, mas isso deve completar o dano de roupa para as inimigas femininas atualmente no jogo :D.

Conceitos MechaRunt
A história de como esse cara surgiu é bem engraçada. Auziku, um dos nossos animadores, teve uma falha de sorte no Maya um tempo atrás que produziu essa abominação hilária. Ele rabiscou algo na lateral da tela e nos invejou, e eu sugeri que fizéssemos um mini-chefe(?) :D. No começo eu estava pensando em uma trajetória gigante para um nanico, mas depois pensei que funcionaria bem como um mecha para o estágio Junkyard. Limbo fez o design final e os conceitos de animação mostrados acima. Às vezes o universo nos dá desenhos de personagens :D.
 
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Yojimbo543

Member
Feb 25, 2021
180
456
Changelog
The following is only a list of player-facing changes, unless otherwise noted. (** indicates items added since the March Inner Circle test release.)
** Added Syndicate Girl portrait
** Added Landmine as consumable item available from shop and loot
** Added landmine and spider mine traps to Outskirts
** Added score/exp/money values for enemies that were missing them (Syndicate Girl, Ghoul Shambler, Brute, Looter)
** Swapped score/exp/money rewards for Charger and Wraxe
** Improved formatting of loading widget text
Added Syndicate Girl's Overload H scene to gameplay
Added Syndicate Girl Dust Throw H attack
Added intro transition animation to the Onyx + PoliceBoss scenes
Added SFX + liquid FX to [FK-Doll Splicer Wall Train] H scene
Added SFX + liquid FX to [Onyx + Synd Girl Overload] H scene
Added SFX + liquid FX to [Onyx + PoliceBoss Downtime] H Scene
Added SFX + FX to Onyx + PoliceBoss Grapple, H Scene Intro, and face grab transition sequences
Added backend framework for "Prop Actors" (adding actors to gameplay H scenes that aren't already on the playing field)
Fixed Lovense device not working for the following scenes: [Onyx + FemCop & MaleCop], [FK Doll + Runt HJ], and [Blade Bunny + Bat Bunny - Blowjob]
Added Lovense compatibility to [Onyx + Police Boss Downtime] & [FK-Doll Splicer Wall Train] H scenes
Fixed slow Jab + slow kick combo when not holding forward
Onyx will no longer freeze and will now return to defend animation when retriggering defend from dodge ability
Zooming in gallery now stays focused on the character and position of the camera is centered on them whether in clothing config or scene selection menu
Fixed issues with enemies being propelled forward when knocked down due to previous physics impulses overriding knockdown behavior (was most obvious when knocking down Syndicate Girl during her slide attack)
Splicer Brutes now drop items (woops)
Added graphics for startup loading widget
Startup loading now shows real-time description so players using HDDs don't think it's frozen
Added code to correctly distribute partial repairs on gear across all damaged zones.
Added power-up that repairs all damaged gear by 20%
Disabled hit stop on some enemy attacks where it looked strange (Wraxe's Dash Thrust, Blade Bunny Swift Strike)
Fixed "hit" SFX playing when Brute defends an attack
Added unique SFX when Ghouls are hit + added variation to their knockdown/standup SFX
Fixed timing on and prevented Ghoul knockdown SFX from stacking up / distorting when a pack is knocked down on the same frame
Fixed the larva splat FX not appearing during Onyx + Vioreaper & 2x Larva H Scene


Thanks for the post, however I can't access the file, it says

"This content is not publicly accessible, the owner must change its visibility settings"
 
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