Changelog
The following is only a list of player-facing changes, unless otherwise noted. (** indicates items added since the March Inner Circle test release.)
** Added Syndicate Girl portrait
** Added Landmine as consumable item available from shop and loot
** Added landmine and spider mine traps to Outskirts
** Added score/exp/money values for enemies that were missing them (Syndicate Girl, Ghoul Shambler, Brute, Looter)
** Swapped score/exp/money rewards for Charger and Wraxe
** Improved formatting of loading widget text
Added Syndicate Girl's Overload H scene to gameplay
Added Syndicate Girl Dust Throw H attack
Added intro transition animation to the Onyx + PoliceBoss scenes
Added SFX + liquid FX to [FK-Doll Splicer Wall Train] H scene
Added SFX + liquid FX to [Onyx + Synd Girl Overload] H scene
Added SFX + liquid FX to [Onyx + PoliceBoss Downtime] H Scene
Added SFX + FX to Onyx + PoliceBoss Grapple, H Scene Intro, and face grab transition sequences
Added backend framework for "Prop Actors" (adding actors to gameplay H scenes that aren't already on the playing field)
Fixed Lovense device not working for the following scenes: [Onyx + FemCop & MaleCop], [FK Doll + Runt HJ], and [Blade Bunny + Bat Bunny - Blowjob]
Added Lovense compatibility to [Onyx + Police Boss Downtime] & [FK-Doll Splicer Wall Train] H scenes
Fixed slow Jab + slow kick combo when not holding forward
Onyx will no longer freeze and will now return to defend animation when retriggering defend from dodge ability
Zooming in gallery now stays focused on the character and position of the camera is centered on them whether in clothing config or scene selection menu
Fixed issues with enemies being propelled forward when knocked down due to previous physics impulses overriding knockdown behavior (was most obvious when knocking down Syndicate Girl during her slide attack)
Splicer Brutes now drop items (woops)
Added graphics for startup loading widget
Startup loading now shows real-time description so players using HDDs don't think it's frozen
Added code to correctly distribute partial repairs on gear across all damaged zones.
Added power-up that repairs all damaged gear by 20%
Disabled hit stop on some enemy attacks where it looked strange (Wraxe's Dash Thrust, Blade Bunny Swift Strike)
Fixed "hit" SFX playing when Brute defends an attack
Added unique SFX when Ghouls are hit + added variation to their knockdown/standup SFX
Fixed timing on and prevented Ghoul knockdown SFX from stacking up / distorting when a pack is knocked down on the same frame
Fixed the larva splat FX not appearing during Onyx + Vioreaper & 2x Larva H Scene
You must be registered to see the links