I don't know about you, but I don't even remember half the plot and characters. Eve, of curse, Bree... I don't remember the name of none of the others.
Ah man, speaking my language here. I hate drip feed for this EXACT reason. I really genuinely enjoy some of these stories and what is happening in them. But on the flip side it absolutely blows when people get too ambitious and end up trying to raise the bar, or produce something thats like AAA tier quality (more or less) and they cant follow a schedule. The novel blows you away visually and has a solid foundation, but sadly, the update schedule is
non-existent.
I don't pay shit so I don't talk about me, but I think they would get more patrons if they would be able to deliver an update every month or two months.
Then, not only do you get stuck usually downloading a massive file for an update, but you forget 80% of the content and the new content is like.... 20 minutes worth of renders most of the time, with maybe 1-2 animations. Which is why I dont support a LOT of these projects on patreon, I will buy the download on itch at best anymore. I respect people for wanting to support dev's and of course I absolutely encourage it. But logistically you're spending probably anywhere around $200-600 for a dropped or finished product through a lower tier support role.
Idk I'd definitely take a title of slightly lower quality that can meet at least pump out an update every month or two. Or even just some refresher updates from time to time to atleast keep my head in the story vs a super ambitious project thats got between a 6-12 month wait for a "chapter" so to speak. It's unfortunate but its become sort of a meta to draw out a project since if it ends off on a high note, you're more likely to hold supporters, than risking a bad update and losing supporters. (of course, not saying its definitely the case here, but its a reoccurring theme of sorts in the entire gaming industry.)