4.60 star(s) 354 Votes

kazeiheikaya

Newbie
Apr 1, 2024
70
194
I don't know about you, but I don't even remember half the plot and characters. Eve, of curse, Bree... I don't remember the name of none of the others.
Ah man, speaking my language here. I hate drip feed for this EXACT reason. I really genuinely enjoy some of these stories and what is happening in them. But on the flip side it absolutely blows when people get too ambitious and end up trying to raise the bar, or produce something thats like AAA tier quality (more or less) and they cant follow a schedule. The novel blows you away visually and has a solid foundation, but sadly, the update schedule is non-existent.

I don't pay shit so I don't talk about me, but I think they would get more patrons if they would be able to deliver an update every month or two months.
Then, not only do you get stuck usually downloading a massive file for an update, but you forget 80% of the content and the new content is like.... 20 minutes worth of renders most of the time, with maybe 1-2 animations. Which is why I dont support a LOT of these projects on patreon, I will buy the download on itch at best anymore. I respect people for wanting to support dev's and of course I absolutely encourage it. But logistically you're spending probably anywhere around $200-600 for a dropped or finished product through a lower tier support role.

Idk I'd definitely take a title of slightly lower quality that can meet at least pump out an update every month or two. Or even just some refresher updates from time to time to atleast keep my head in the story vs a super ambitious project thats got between a 6-12 month wait for a "chapter" so to speak. It's unfortunate but its become sort of a meta to draw out a project since if it ends off on a high note, you're more likely to hold supporters, than risking a bad update and losing supporters. (of course, not saying its definitely the case here, but its a reoccurring theme of sorts in the entire gaming industry.)

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Kapycs

☣︎The Unknown Biker☣︎
Donor
Nov 8, 2024
241
658
Render count update based on numbers from the weekly reports:

0.7 Status Update #28
Current total renders: 2277 (+75)
Weekly average: 81.32 (-0.24)
Rolling 4-week average: 77.50 (+/- 0.00)
2200 Renders for + 7 Months waiting time is not much in my opinion...I hope the toaster upgrade is worth it because if not... wow
 

Meabe37

Member
Mar 9, 2023
287
1,741
She’s 42? Then I was off by 6-7 years.
Hm, no i miss remembered , i just checked she 41^^

Well it also depend which Ms Hill we where talking about i guess. Cassandra is around 35 i think and she might be a mom so "35 year ago" would still be wrong^^
 

Risbue

Newbie
Feb 19, 2023
99
207
I agree. I would be happy to receive updates for 10-15 minutes every month. Rather than waiting for an unknown what 12 months.
My point is, if you can't do a big game and provide regular updates, do a small one. Two Lis instead of eight: the sweet girl next door the MC knows since kindergarten Vs the new mysterious and smoking hot dark gothic girl that just met, for example. Who will win MC's heart -and cock? Something like that, simple, modest. Less writing, less 3D model design, less branches to fit. Updates every two months, maintaining patrons engaged, making a name for themselves in this "industry" and, if things go as they should and cash start flowing, use the money for getting better resources, more PCs for rendering, hire someone to help with coding, things like that, and then you can add new characters, branches... or just finish this game and make a new, more ambitious one. Don't start big, and then, don't deliver.
 
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Dryme

Well-Known Member
Jun 10, 2022
1,223
2,360
My point is, if you can't do a big game and provide regular updates, do a small one. Two Lis instead of eight: the sweet girl next door the MC knows since kindergarten Vs the new mysterious and smoking hot dark gothic girl that just met, for example. Who will win MC's heart -and cock? Something like that, simple, modest. Less writing, less 3D model design, less branches to fit. Updates every two months, maintaining patrons engaged, making a name for themselves in this "industry" and, if things go as they should and cash start flowing, use the money for getting better resources, more PCs for rendering, hire someone to help with coding, things like that, and then you can add new characters, branches... or just finish this game and make a new, more ambitious one. Don't start big, and then, don't deliver.
I disagree. If it weren't for their huge ambitions, we wouldn't have what we have now.
 

Meabe37

Member
Mar 9, 2023
287
1,741
It's good to have devs that push really hard on quality even if it's slow. We need that (as players) to push the overall avn quality upward (even if they fail at the end). Beside slop mid looking games are legions, does it really matter to have one less ?. Could they make a mid game with much more content? Probably but it would just be another mid avn and it wouldn't stand out like SH is. Let them make the game they want to make and being slow doesn’t mean they won't deliver. It's just gotta take time. You are free to not support it but saying they can't and they should not be allowed to is bullcrap. What more, they have never shown any signs of wanting to drop the game (or faltering in their commitment to it) or to be up to shady shenanigans even after the backlash of the last update. They always have been consistent, looking motivated and passionate about what they are doing and at the end of the day that all what matter and deserve to be respected.
 

Brainriddle

Newbie
Jan 13, 2024
42
64
8 to 21 has a huge margin of error. It means they have little idea what it actually may be. Could easily be less than 8k.
But hey, let's say it's actually 8k.
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Okay, if I ever have an idea for a game or a business idea in general, remind me to ask you for a business plan, you seem to know some of this shit :LOL:
 
4.60 star(s) 354 Votes