My point is, if you can't do a big game and provide regular updates, do a small one. Two Lis instead of eight: the sweet girl next door the MC knows since kindergarten Vs the new mysterious and smoking hot dark gothic girl that just met, for example. Who will win MC's heart -and cock? Something like that, simple, modest. Less writing, less 3D model design, less branches to fit. Updates every two months, maintaining patrons engaged, making a name for themselves in this "industry" and, if things go as they should and cash start flowing, use the money for getting better resources, more PCs for rendering, hire someone to help with coding, things like that, and then you can add new characters, branches... or just finish this game and make a new, more ambitious one. Don't start big, and then, don't deliver.