- May 22, 2017
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Oh, sure, the things already set in stone can't be changed retroactively without another remake of the game, but I wasn't talking about these. The first season of SG is already fixed in place, there won't be any changes in there any more.Oh, yeah, I know it's not hard to implement. But it's hard to retroactively implement. SG S1 doesn't have those variables. The longer that SG is developed without variables, the more meaningless those imports will be - they won't open exclusive insights or customise basic things. For example, Ayua might or might not exist the same way depending on your choices in WiaB. It's happened with similar things in ME, the first game had decisions that unfolded in the third. But they were written as variables to carry through. Currently I don't think there's anything like that in the script, only variables internal to SG are there I think. The longer he avoids it, the less likely it will be for those choices to be meaningful. Or it will be limited to exposition dialogue where it's effectively bonus content added to a directors cut after it's all done.
/snip
It doesn't mean that there won't be any of such things in the future of WiAB that will have consequences in the future chapters of SG.