KrusherKev

Member
Aug 23, 2022
455
686
Sasha is NOT Summer.....the absolute second that MC heard Sasha speak during their interaction(s), if she was Summer, would have put him into some weird psycho state based on his inability to get past "losing" her.
 

Orgitas

Engaged Member
Jan 5, 2023
2,067
6,829
Yeah, naw, Sasha can't be Summer. Maybe a cousin or something though - That would be more plausible. There are too many people who knew Summer. Having her pretend to be some one else would just be odd.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,261
13,540
Yeah, naw, Sasha can't be Summer. Maybe a cousin or something though - That would be more plausible. There are too many people who knew Summer. Having her pretend to be some one else would just be odd.
Elsa's Summer's cousin though, and her family name is more French (Elsa D'Uclaux de La Valette) than Slavic. It's more likely Sasha's something completely different, given the importance of the Petrovas to the college, and the connections with the wealthy. I think being related would be way too obvious a connection. My guess is it'll be something more along the lines of Nia, where Summer was a friend of Sasha's through their rich snobby parents (can't be through school I assume, because I think Sasha went to the same one as Ayua, Bella and Mila), and that's why Sasha knows about Nika, just like Nia did.

Sasha might have a thing against Nika, because of her romance books and opinions - if SUmmer was her friend too, she might consider in some way that NIka betrayed her for something, and that's why she appears reserved. But really, we kno so little about Sasha currently, I'd say we have more details about SUmmer than about Sasha.

I was just thinking, the scar might actually be something Melanie caused if all these rich kids went to the same school as Vic and Bella - and Sasha learned to fight to prevent things like that happening to her again.

Anyway, it's interesting to think what other possibilities there are while we wait.
 

Mamaragan

Member
Jun 9, 2019
450
1,676
I hope you're wrong and Ocean is smart enough not to branch characters. Most games with branching were abandoned due to development complexity and loss of subscribers. DPC decided to go this route and it's already starting to have these problems.
There will be branching. Between the amount of LIs, the subgenre each Lis will have (sub/dom), sharing, deciding if you want to pimp Nia and Mila or not, the side girls, the possible MMF throuple, the various variable depending on your choice with each LIs, some of them connecting to other characters (Bella with Amber and Kate) etc..
You'll have a ridicule amount of branching. And to keep up the same amount of content for each choice people make, he'll have to pump out a lot of render.

Just look at BAdik. 7000 renders just so that you can have a good amount of gameplay regardless of what choice you made.

This is my only grip with ocean. The fact that he might bite off more than he can chew in the future.
Add insult to injury, he already has another game who have the same high quality as SG, that will have branching too.
And he's stuck because if he put one of those game on hiatus to focus on one game, he risks to piss off the community of one of those game
 

umforgivable

New Member
Apr 4, 2020
10
6
There will be branching. Between the amount of LIs, the subgenre each Lis will have (sub/dom), sharing, deciding if you want to pimp Nia and Mila or not, the side girls, the possible MMF throuple, the various variable depending on your choice with each LIs, some of them connecting to other characters (Bella with Amber and Kate) etc..
You'll have a ridicule amount of branching. And to keep up the same amount of content for each choice people make, he'll have to pump out a lot of render.

Just look at BAdik. 7000 renders just so that you can have a good amount of gameplay regardless of what choice you made.

This is my only grip with ocean. The fact that he might bite off more than he can chew in the future.
Add insult to injury, he already has another game who have the same high quality as SG, that will have branching too.
And he's stuck because if he put one of those game on hiatus to focus on one game, he risks to piss off the community of one of those game
Could not have said it better. I don't see how one person can do all that in a reasonable amount of time.
 

byaaahh

Member
Feb 3, 2018
347
611
The issue with Summer is we don't know what happened, so speculating is tough. We get told that her parents took her away after Nami snitched on them being at the cabin. We also learn Nika sees her one last time after this (possibly wounded/dead, who knows?).

Now the reason her parents don't want her hanging around with Nika, it's possible that it's someone that dislikes William and doesn't want their daughter being attached in any way to his offspring. The only person so far we've met in WiaB who fits the bill is Abigail, who has no problems with the other Zane's, only WZ.

Now that Ocean has retconned away the incest, we know that Ayua is likely Nika's half-sister (so no hanky-panky), Nami is the spitting image of Daphne (unlikely to be fathered by William, so (y) for snu-snu). I'm not convinced Zara and Vanessa share the same father, which is why the mother was so harsh towards Zara.
 
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AlexFXR

Member
Sep 24, 2023
471
750
There will be branching. Between the amount of LIs, the subgenre each Lis will have (sub/dom), sharing, deciding if you want to pimp Nia and Mila or not, the side girls, the possible MMF throuple, the various variable depending on your choice with each LIs, some of them connecting to other characters (Bella with Amber and Kate) etc..
You'll have a ridicule amount of branching. And to keep up the same amount of content for each choice people make, he'll have to pump out a lot of render.

Just look at BAdik. 7000 renders just so that you can have a good amount of gameplay regardless of what choice you made.

This is my only grip with ocean. The fact that he might bite off more than he can chew in the future.
Add insult to injury, he already has another game who have the same high quality as SG, that will have branching too.
And he's stuck because if he put one of those game on hiatus to focus on one game, he risks to piss off the community of one of those game
When I found out that DPC would branch characters, I stopped donating to him, because after that the game's development would decrease several times. This will continue until the branches end, which will take many years. It will be exactly the same situation as with the amazing game Defending Lydia Collier, only there are much fewer branches than in SG and BAD. Updates are released in it, and you download them and cannot understand what's new, because it affected the branch that does not interest you. Now imagine what will happen in SG, where there are 3 times more branches and a very slow speed of game development. Imagine Chapter 5 of Season 1 and divide it by the number of branches, that's how much new content we will receive.
 

xceratxx

Newbie
Nov 24, 2019
79
149
The issue with Summer is we don't know what happened, so speculating is tough. We get told that her parents took her away after Nami snitched on them being at the cabin. We also learn Nika sees her one last time after this (possibly wounded/dead, who knows?).

Now the reason her parents don't want her hanging around with Nika, it's possible that it's someone that dislikes William and doesn't want their daughter being attached in any way to his offspring. The only person so far we've met in WiaB who fits the bill is Abigail, who has no problems with the other Zane's, only WZ.

Now that Ocean has retconned away the incest, we know that Ayua is likely Nika's half-sister (so no hanky-panky), Nami is the spitting image of Daphne (unlikely to be fathered by William, so (y) for snu-snu). I'm not convinced Zara and Vanessa share the same father, which is why the mother was so harsh towards Zara.
Ayua is Li and there will be lewd scene about it
 

byaaahh

Member
Feb 3, 2018
347
611
Ayua is Li and there will be lewd scene about it
She's never been confirmed as a LI by Ocean. Even back in 2021, before Patreon removed WiaB because the incest he was undecided if she would be a romantic option. Since it's highly likely she is Miru's daughter and refers to Katie as aunt, it would be toeing the line of at least step-incest, which Patreon doesn't like either. Unless Nika is revealed as not having any relation to William, I highly doubt any boning will happen.

Also, lewds doesn't necessarily mean sex. I'm not reading too much into the preview of Ayua sitting on Nika's lap hugging him.
 

c.mork

Active Member
Nov 3, 2022
982
22,714
Summer's Gone - Season 2 - Chapter 1 - Dev Log #28
Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.

At least I get shredded.

If I only do one or two things, I can work all day, but during release times, there’s so much more to take care of and it slurps me out harder than Vic slurps a juice box.

Add Steam and GOG preparations to this and we have bingo.

I think it’s worse this time due to the pressure I put on myself on getting the updates out.

However, I’m smart enough to recognize when I step over a red line, and I need to take it a little easier. I don’t want to fall back into what happened in 2020/2021 and get depressed/bibi-burnout.

In the past 14 days I focused primarily on animations, but later stopped, and instead did still renders for SG while also juggling postwork.

In the last few days, though, I focused entirely on postwork. I can do around 500 renders a day without losing my mind. It heavily depends on how many renders I find that I need to redo.

I’ve talked about what postwork does to me before.

I find it extremely mundane and it’s a drag… But I have special “requirements” that need “my eye” and manual work.

I decided not to create the big cinematic for Chapter 1, because it’s more of a trailer than an intro. It also requires work in Blender.

Instead, I’ll make a smaller one that I had in my head as an alternative. I have a great song for it.

I’ll make and release the trailer with S2 CH3. The song for it is a 10/Sasha.

Let me make a list of what’s left for Season 2 – Chapter 1 (There might be more)

- ~2000-2500 still images

- Probably about 25 animations for characters.

- ~ 12 animations for the intro cinematic

- Implement and code the new UI. (Main menu, gallery, etc.)

- Implement the Aurora App (I will give this to the freelance coder I previously hired for the chat app. Provided it’s not too expensive. Otherwise, I’ll try it myself.)

- Edit Ambient sounds and SFX in Abelton.

- Postwork for a total of 7000+ images

- Testing the game, especially the save porting. We have an awesome design for this that I’ll preview below.

- Add 5 default Starts for Season 2. Season 2 being its own game, it needs to be able to be played without a safe from Season 1. Not recommended at all. But I’ll provide a “Bella, Nami, Vic, Mila, and alone.” starting point. However, there are probably over 300 variables in Season 1 that will affect the game eventually.

- Optional collectibles. I’ll only do this if my mind is in the green by the end. Otherwise I'll add them with Chapter 2.

Save porting & continue screen:

1743051476557.png

I'm not sure if this is the latest version of the design. I'm writing this dev log at an ungodly hour and my designer is asleep.

The past three days I really felt like writing. As most of you know, SG is completely written. But I will still make changes, and it was calming to just write for a few days. I had noted down some things I wanted to change and… well, did so.

The PC still renders every day, but it’s been exclusively animations. I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.

Render count stays at ~5100 rendered images.

To keep myself sane, I’ll now focus on one thing until it’s done, and that’s postwork.

I created a Chapter cover for S2 Chapter 1.

1743051483670.png

I wanted to do something in Blender for it but I have an issue with Blender, to be more precise, ported characters on the new PC that I have to figure out first.

I just don’t have the nerve and time for it right now.

I licensed four great new songs. I think I have about 25 licensed songs for Season 2 now.

I have one song licensed that speaks to me on a level so deep, that I wouldn’t give up the license for five million dollars.

It’s for a Sasha cinematic later in Season 2, and when this one arrives, it will be my masterpiece.

It can only be done in Blender… But we’ll talk about Blender when I can think straight again and for that I need to get the updates out.

My old Workstation refused to start the other day. Turns out another SSD died. Less than a year ago I had one die on me before. Thankfully, this time it wasn’t a very important drive.

I didn’t have a backup for it, which makes me think it was an old drive from an older PC that I installed, but I was too lazy to take it out again.

No real damage done. But whenever stuff like this happens, I feel like MC when he touches a girl and gets close to a panic attack.

Preview
Here’s another NSFW preview. You’ll get another in the next log. (4K of all images attached.

This time Kate.

1743051492842.png

Boring personal Germany stuff from here on. You can stop reading here if you only care about game news.

There are other things that worry me, I don’t like what’s happening in Germany right now. A lot of talk about tax increases. (Income tax from 42% to 47%) Capital gain tax from 25% to 30%.

And this is without the social taxes on top. Which also increase every year.

But the biggest worry is a topic that I've been eying for a few years.

The government’s plan to include self-employed people under 30/35 into the state pension. This is a black hole of death. What my generation puts in there, is GONE.

That system will collapse.

And soon they’re probably going to force me in it. Best case is 18.6% of my monthly pre-tax income on top of everything else.

I think it’s a cumulation of all these little things that worry me.

I’ve been thinking about a certain "move" for a while, and two weeks ago, I canceled the lease for my apartment, and I’ll temporarily move back to my parent’s house in order to plan ahead for the next Chapters, and to eventually leave the country in the next 9-16 months... But that's a big IF because of the exit tax.

Afterwards, even if I get forced to pay the pension for a few months, I should still be able to buy licenses, etc.

The move in 3 months will take a day and development continues as usual. It won't be noticeable.

Back to Bellchen.

  • Ocean
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,261
13,540
Summer's Gone - Season 2 - Chapter 1 - Dev Log #28
Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.

At least I get shredded.

If I only do one or two things, I can work all day, but during release times, there’s so much more to take care of and it slurps me out harder than Vic slurps a juice box.

Add Steam and GOG preparations to this and we have bingo.

I think it’s worse this time due to the pressure I put on myself on getting the updates out.

However, I’m smart enough to recognize when I step over a red line, and I need to take it a little easier. I don’t want to fall back into what happened in 2020/2021 and get depressed/bibi-burnout.

In the past 14 days I focused primarily on animations, but later stopped, and instead did still renders for SG while also juggling postwork.

In the last few days, though, I focused entirely on postwork. I can do around 500 renders a day without losing my mind. It heavily depends on how many renders I find that I need to redo.

I’ve talked about what postwork does to me before.

I find it extremely mundane and it’s a drag… But I have special “requirements” that need “my eye” and manual work.

I decided not to create the big cinematic for Chapter 1, because it’s more of a trailer than an intro. It also requires work in Blender.

Instead, I’ll make a smaller one that I had in my head as an alternative. I have a great song for it.

I’ll make and release the trailer with S2 CH3. The song for it is a 10/Sasha.

Let me make a list of what’s left for Season 2 – Chapter 1 (There might be more)

- ~2000-2500 still images

- Probably about 25 animations for characters.

- ~ 12 animations for the intro cinematic

- Implement and code the new UI. (Main menu, gallery, etc.)

- Implement the Aurora App (I will give this to the freelance coder I previously hired for the chat app. Provided it’s not too expensive. Otherwise, I’ll try it myself.)

- Edit Ambient sounds and SFX in Abelton.

- Postwork for a total of 7000+ images

- Testing the game, especially the save porting. We have an awesome design for this that I’ll preview below.

- Add 5 default Starts for Season 2. Season 2 being its own game, it needs to be able to be played without a safe from Season 1. Not recommended at all. But I’ll provide a “Bella, Nami, Vic, Mila, and alone.” starting point. However, there are probably over 300 variables in Season 1 that will affect the game eventually.

- Optional collectibles. I’ll only do this if my mind is in the green by the end. Otherwise I'll add them with Chapter 2.

Save porting & continue screen:

View attachment 4684491

I'm not sure if this is the latest version of the design. I'm writing this dev log at an ungodly hour and my designer is asleep.

The past three days I really felt like writing. As most of you know, SG is completely written. But I will still make changes, and it was calming to just write for a few days. I had noted down some things I wanted to change and… well, did so.

The PC still renders every day, but it’s been exclusively animations. I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.

Render count stays at ~5100 rendered images.

To keep myself sane, I’ll now focus on one thing until it’s done, and that’s postwork.

I created a Chapter cover for S2 Chapter 1.

View attachment 4684492

I wanted to do something in Blender for it but I have an issue with Blender, to be more precise, ported characters on the new PC that I have to figure out first.

I just don’t have the nerve and time for it right now.

I licensed four great new songs. I think I have about 25 licensed songs for Season 2 now.

I have one song licensed that speaks to me on a level so deep, that I wouldn’t give up the license for five million dollars.

It’s for a Sasha cinematic later in Season 2, and when this one arrives, it will be my masterpiece.

It can only be done in Blender… But we’ll talk about Blender when I can think straight again and for that I need to get the updates out.

My old Workstation refused to start the other day. Turns out another SSD died. Less than a year ago I had one die on me before. Thankfully, this time it wasn’t a very important drive.

I didn’t have a backup for it, which makes me think it was an old drive from an older PC that I installed, but I was too lazy to take it out again.

No real damage done. But whenever stuff like this happens, I feel like MC when he touches a girl and gets close to a panic attack.

Preview
Here’s another NSFW preview. You’ll get another in the next log. (4K of all images attached.

This time Kate.

View attachment 4684494

Boring personal Germany stuff from here on. You can stop reading here if you only care about game news.

There are other things that worry me, I don’t like what’s happening in Germany right now. A lot of talk about tax increases. (Income tax from 42% to 47%) Capital gain tax from 25% to 30%.

And this is without the social taxes on top. Which also increase every year.

But the biggest worry is a topic that I've been eying for a few years.

The government’s plan to include self-employed people under 30/35 into the state pension. This is a black hole of death. What my generation puts in there, is GONE.

That system will collapse.

And soon they’re probably going to force me in it. Best case is 18.6% of my monthly pre-tax income on top of everything else.

I think it’s a cumulation of all these little things that worry me.

I’ve been thinking about a certain "move" for a while, and two weeks ago, I canceled the lease for my apartment, and I’ll temporarily move back to my parent’s house in order to plan ahead for the next Chapters, and to eventually leave the country in the next 9-16 months... But that's a big IF because of the exit tax.

Afterwards, even if I get forced to pay the pension for a few months, I should still be able to buy licenses, etc.

The move in 3 months will take a day and development continues as usual. It won't be noticeable.

Back to Bellchen.

  • Ocean
Again, thank you c.mork! Highly appreciated that you share these devlogs for us! :love:

I wonder what Vic thinks about these shenanigans on her wheelchair?
 

Deez6902

New Member
Feb 11, 2025
14
19
Summer's Gone - Season 2 - Chapter 1 - Dev Log #28
Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.

At least I get shredded.

If I only do one or two things, I can work all day, but during release times, there’s so much more to take care of and it slurps me out harder than Vic slurps a juice box.

Add Steam and GOG preparations to this and we have bingo.

I think it’s worse this time due to the pressure I put on myself on getting the updates out.

However, I’m smart enough to recognize when I step over a red line, and I need to take it a little easier. I don’t want to fall back into what happened in 2020/2021 and get depressed/bibi-burnout.

In the past 14 days I focused primarily on animations, but later stopped, and instead did still renders for SG while also juggling postwork.

In the last few days, though, I focused entirely on postwork. I can do around 500 renders a day without losing my mind. It heavily depends on how many renders I find that I need to redo.

I’ve talked about what postwork does to me before.

I find it extremely mundane and it’s a drag… But I have special “requirements” that need “my eye” and manual work.

I decided not to create the big cinematic for Chapter 1, because it’s more of a trailer than an intro. It also requires work in Blender.

Instead, I’ll make a smaller one that I had in my head as an alternative. I have a great song for it.

I’ll make and release the trailer with S2 CH3. The song for it is a 10/Sasha.

Let me make a list of what’s left for Season 2 – Chapter 1 (There might be more)

- ~2000-2500 still images

- Probably about 25 animations for characters.

- ~ 12 animations for the intro cinematic

- Implement and code the new UI. (Main menu, gallery, etc.)

- Implement the Aurora App (I will give this to the freelance coder I previously hired for the chat app. Provided it’s not too expensive. Otherwise, I’ll try it myself.)

- Edit Ambient sounds and SFX in Abelton.

- Postwork for a total of 7000+ images

- Testing the game, especially the save porting. We have an awesome design for this that I’ll preview below.

- Add 5 default Starts for Season 2. Season 2 being its own game, it needs to be able to be played without a safe from Season 1. Not recommended at all. But I’ll provide a “Bella, Nami, Vic, Mila, and alone.” starting point. However, there are probably over 300 variables in Season 1 that will affect the game eventually.

- Optional collectibles. I’ll only do this if my mind is in the green by the end. Otherwise I'll add them with Chapter 2.

Save porting & continue screen:

View attachment 4684491

I'm not sure if this is the latest version of the design. I'm writing this dev log at an ungodly hour and my designer is asleep.

The past three days I really felt like writing. As most of you know, SG is completely written. But I will still make changes, and it was calming to just write for a few days. I had noted down some things I wanted to change and… well, did so.

The PC still renders every day, but it’s been exclusively animations. I have around 135 renders for SG in the queue, but I won’t render them until the animations for another project are done.

Render count stays at ~5100 rendered images.

To keep myself sane, I’ll now focus on one thing until it’s done, and that’s postwork.

I created a Chapter cover for S2 Chapter 1.

View attachment 4684492

I wanted to do something in Blender for it but I have an issue with Blender, to be more precise, ported characters on the new PC that I have to figure out first.

I just don’t have the nerve and time for it right now.

I licensed four great new songs. I think I have about 25 licensed songs for Season 2 now.

I have one song licensed that speaks to me on a level so deep, that I wouldn’t give up the license for five million dollars.

It’s for a Sasha cinematic later in Season 2, and when this one arrives, it will be my masterpiece.

It can only be done in Blender… But we’ll talk about Blender when I can think straight again and for that I need to get the updates out.

My old Workstation refused to start the other day. Turns out another SSD died. Less than a year ago I had one die on me before. Thankfully, this time it wasn’t a very important drive.

I didn’t have a backup for it, which makes me think it was an old drive from an older PC that I installed, but I was too lazy to take it out again.

No real damage done. But whenever stuff like this happens, I feel like MC when he touches a girl and gets close to a panic attack.

Preview
Here’s another NSFW preview. You’ll get another in the next log. (4K of all images attached.

This time Kate.

View attachment 4684494

Boring personal Germany stuff from here on. You can stop reading here if you only care about game news.

There are other things that worry me, I don’t like what’s happening in Germany right now. A lot of talk about tax increases. (Income tax from 42% to 47%) Capital gain tax from 25% to 30%.

And this is without the social taxes on top. Which also increase every year.

But the biggest worry is a topic that I've been eying for a few years.

The government’s plan to include self-employed people under 30/35 into the state pension. This is a black hole of death. What my generation puts in there, is GONE.

That system will collapse.

And soon they’re probably going to force me in it. Best case is 18.6% of my monthly pre-tax income on top of everything else.

I think it’s a cumulation of all these little things that worry me.

I’ve been thinking about a certain "move" for a while, and two weeks ago, I canceled the lease for my apartment, and I’ll temporarily move back to my parent’s house in order to plan ahead for the next Chapters, and to eventually leave the country in the next 9-16 months... But that's a big IF because of the exit tax.

Afterwards, even if I get forced to pay the pension for a few months, I should still be able to buy licenses, etc.

The move in 3 months will take a day and development continues as usual. It won't be noticeable.

Back to Bellchen.

  • Ocean
At least WiAB is somewhat around the corner in excited to play that for the first time when it releases then Ocean can focus on SG and we'll see when that comes out but I'm still looking forward to it, staying passively optimistic. Also thanks for putting the dev log on here.
 

Holyx9

Member
Sep 2, 2023
132
239
Ocean needs to get his old work station up and running ASAP. It extremely inefficient to have a computer that sitting there doing nothing when it can be used to render animation which tends to be the major bottle neck for AVN. Having his old work station render those 25 animation can save so some much time in the long run.
 
4.30 star(s) 555 Votes