- Sep 27, 2023
- 79
- 82
If Fujino doesn't have a good idea of a new work, there's no need to end SAO. It's completely possible to carry out the third part, which is mainly based on realistic NTR, because the hotel quarantine is over, Liz, and Kyoko still have a lot of content that hasn't been explored, and Naoba's mother and daughter can be added. There are a lot of interesting scenes in real life that maps are not yet used. The ending of the second part still leaves some leeway, as long as Asuna's identity is a friend of Inoda, there is no need to make it public. Why should a good work be hastily ended? I can't think of any other work that can compare with SAO, both in terms of the plot and combat gameplay, and the characters. I include Asada's previous works. Covering all NTR games on the market, the progress on the base is fast, the text is the same, and the NPC characters are relatively simple. In short, the most successful part of SAO is the gradual progress of the plot, the almost perfect rhythm control, the inner hesitation and struggle of the characters, the difference between online and offline, especially the diversity of NTR gameplay inside and outside the battle. These are all other things that are not available in all NTR games on the market.