Danty105

New Member
Jan 26, 2020
1
1




Hayuuu! New monthly!

Quick rundown: we've got the Minotauress Cowgirl art (ride 'em cowgirl!), we've got the Trudy Anal animation (ride 'em...? cowgirl...?), we've got the Dark Knight smug post-anal art, and the ̶f̶u̶r̶t̶i̶v̶e̶ ̶p̶y̶g̶m̶y̶ Campgrounds animation, which has a nice immersive feel to it, and, surprisingly, is the trigger tech for moving on with some of the final, and important, major additions to ToA - those being the World Map finalization and the last two towns. Don't worry too much about "last" and "final" there if you want us to keep working on ToA, because as long as enough people are asking for it, we'll keep making ToA, but we do want to make sure that we've got the complete package, and that involves those things, Evoker, and story mode (which are dependent on those things.

We've also got new scenes for the Minotauress, Trudy, and Ettin, along with music for the newest characters and new foley work.

Navigating the interactive screens is now possible with the keyboard, including a rest hotkey, and we do plan to add gamepad support and probably Steam deck support at some point, so we've been preparing for that. We also have a -compatible prototype build.

This month is gonna be all survey stuff so we can clear out the backlog, hopefully, and we should be caught up on that roughly by the end of it, especially now that both our animators are at it again!

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!
Is the build with compatibility available for download?
 
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Reactions: Twiton

Twiton

Well-Known Mushroom
Donor
Jan 25, 2019
1,965
2,657
Is the build with compatibility available for download?
It's still a prototype build, so likely not as it's still being tested by the dev. Besides, what if there's still issues? You don't want it on full power just because it has the incorrect code for when the player clicks on the Perk Menu.
 

Cakeey

Do you like cakes?
Donor
Dec 13, 2017
110
262
Preloading is eating mostly VRAM not Ram, it eats up to 20gb of VRAM on my 3090 which is ridiculous. Not even games like Baldurs gate 3 on Max settings and 4K resolution reach 15gb of VRAM and that is a GIGANTIC game. I can give also the example of Cyberpunk with an Ultra mod pack of 1100 mods and even that is eating 18gb of VRAM on my 3090. I do not understand what kind of preloading this game is doing honestly as with or without it the game still behaves the same with 0.5-1sec loadings after chats or going to map etc so it is utterly useless of a feature unless it only helps on Low-end pcs which they wouldn't have a lot of VRAM to begin with.
 

Flugelbozz

Member
Nov 12, 2018
319
252
I play on AMD/Linux/Native Java.
It does not use VRAM.
It uses System RAM on preload, can see the allocation go up in btop.
Probably different case scenario when using nvidia but I sold mine recently so can't test.

PS. Preloading has been broken for over an year now. Search this thread for backtrace and dissect which build broke it.
 
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