RPGM The Wish [V0.32] [The Sex Game's Stories]

2.00 star(s) 27 Votes

Astercholik

Member
May 23, 2021
291
182
I realized when I saw the photos of the Polish translation that I had forgotten to make some changes in the women's files that I had promised to make. So here's what I started to modify for V0.32

View attachment 4636193
I just resized each woman's photos and placed them in the right place so that the 2 images appear as expected.
If you want, I don't mind if you use the pictures I created.

I am not sure if you will add the Polish language in the latest release, as something today I released a fix.

In that case, if you don't add it, my biggest request would be that you possibly also provide a file where you add all the new lines that have appeared, so that I can complete them and match them to v0.32, instead of re-copying the whole translation.

I will create a Polish version of the days of the week/location tomorrow (unfortunately it will be in a different font because of the characters in the Polish language)
 
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TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
If you want, I don't mind if you use the pictures I created.

I am not sure if you will add the Polish language in the latest release, as something today I released a fix.

In that case, if you don't add it, my biggest request would be that you possibly also provide a file where you add all the new lines that have appeared, so that I can complete them and match them to v0.32, instead of re-copying the whole translation.

I will create a Polish version of the days of the week/location tomorrow (unfortunately it will be in a different font because of the characters in the Polish language)
To translate the game, I use the SumRndmDde plugin. It's very complete but very complicated to use. With the funding I received, I bought a program that retrieves the data from the plugin and transcribes everything into a table that can translate by itself (Translation Helper). It is easy to find for each language the parts that have been translated and the parts that only need to be translated. The only problem is that I can't preview each dialog window and therefore, I can't see when the translated text is protruding from the window.

To be honest, I had planned to translate the game into English, German, Portuguese, Spanish and Russian (in that order because these are the languages of the countries where I am most popular). But someone translated my other game into Russian and I have several people who asked for the Spanish translation.

Polish was not planned but if you have respected the same coding as my program, I can look to include it in one of the next versions (I'd like to release V0.32 next week so I'll look at that later) but I will update it only if you continue to translate it. this may avoid bad translations ;)
 

Astercholik

Member
May 23, 2021
291
182
To translate the game, I use the SumRndmDde plugin. It's very complete but very complicated to use. With the funding I received, I bought a program that retrieves the data from the plugin and transcribes everything into a table that can translate by itself (Translation Helper). It is easy to find for each language the parts that have been translated and the parts that only need to be translated. The only problem is that I can't preview each dialog window and therefore, I can't see when the translated text is protruding from the window.

To be honest, I had planned to translate the game into English, German, Portuguese, Spanish and Russian (in that order because these are the languages of the countries where I am most popular). But someone translated my other game into Russian and I have several people who asked for the Spanish translation.

Polish was not planned but if you have respected the same coding as my program, I can look to include it in one of the next versions (I'd like to release V0.32 next week so I'll look at that later) but I will update it only if you continue to translate it. this may avoid bad translations ;)
You know, I'm not an expert on RPGMaker, if you're asking if I used \n (new line) characters in my texts, of course I did, I sent you on DC, a google file in which you have images of my translation.json file. Unfortunately, it's quite hard for me to verify if all my texts in the game are in full or if, as you write, they don't go beyond the dialog box. The ones where I encountered the problem while going through the game were fixed by, for example, moving the \n to another place on my dialogue.

Polish Images + PC Wallpaper + Girls' Wallpaper + Girls' Pictures:
All have OE name:)
View attachment Polish IMG.rar
 
Last edited:

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
You know, I'm not an expert on RPGMaker, if you're asking if I used \n (new line) characters in my texts, of course I did, I sent you on DC, a google file in which you have images of my translation.json file. Unfortunately, it's quite hard for me to verify if all my texts in the game are in full or if, as you write, they don't go beyond the dialog box. The ones where I encountered the problem while going through the game were fixed by, for example, moving the \n to another place on my dialogue.

View attachment 4638495
I'm not an expert in coding, so it's not better LOL. It took me a few months to create the clock systems, the vegetable field, the events that move time forward and to make it all work together. You learn it by working in it.

I was talking about the coding of the translation plugin. If you have respected the same coding, it will be easier for me to include it. If the export/import function of my program works, it should go quickly. Otherwise, while your translation appears in my translation program, I can transfer manually too but it will take time.
 

Astercholik

Member
May 23, 2021
291
182
I'm not an expert in coding, so it's not better LOL. It took me a few months to create the clock systems, the vegetable field, the events that move time forward and to make it all work together. You learn it by working in it.

I was talking about the coding of the translation plugin. If you have respected the same coding, it will be easier for me to include it. If the export/import function of my program works, it should go quickly. Otherwise, while your translation appears in my translation program, I can transfer manually too but it will take time.
I translated the game code according to the original.


I will send pictures so you can possibly take a look.
The only thing I didn't understand was why in your original language it appears \n and in English it appears \r\n.

Translations.json 1741792760667.png 1741792660672.png 1741792800867.png Skills.json
1741792695034.png
States.json
1741792725751.png




Im fix polish day icon: View attachment Day Big.rar
 
Last edited:

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
I translated the game code according to the original.


I will send pictures so you can possibly take a look.
The only thing I didn't understand was why in your original language it appears \n and in English it appears \r\n.

Translations.json View attachment 4638612 View attachment 4638606 View attachment 4638614 Skills.json
View attachment 4638609
States.json
View attachment 4638610

Im fix polish day icon: View attachment 4638656
You have respected the coding of the translation plugin so it should not have a problem.

\r must be a code that the program writes. It is also it who places the \n because I must not put them on.
 
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CleverNan

New Member
Jun 25, 2022
11
5
To translate the game, I use the SumRndmDde plugin. It's very complete but very complicated to use. With the funding I received, I bought a program that retrieves the data from the plugin and transcribes everything into a table that can translate by itself (Translation Helper). It is easy to find for each language the parts that have been translated and the parts that only need to be translated. The only problem is that I can't preview each dialog window and therefore, I can't see when the translated text is protruding from the window.

To be honest, I had planned to translate the game into English, German, Portuguese, Spanish and Russian (in that order because these are the languages of the countries where I am most popular). But someone translated my other game into Russian and I have several people who asked for the Spanish translation.

Polish was not planned but if you have respected the same coding as my program, I can look to include it in one of the next versions (I'd like to release V0.32 next week so I'll look at that later) but I will update it only if you continue to translate it. this may avoid bad translations ;)
[/引用]
maybe chinese?
 

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
If you want me to translate the game into other languages, there's no problem. But on the other hand, I'll need to see that you really like the game. I'd like to see some reviews that have 3 stars or + (with more than 200 characters otherwise this one is deleted*) and have a few more members (even if it's just 1€, it can help).

The funding can help improve the games or pay someone to help me and who can speak other languages to check some translations.

(*) Several 4/5 star ratings have been removed because of this. In the end, there are only 1-star ratings, most of which are just lies.
 

Astercholik

Member
May 23, 2021
291
182
If you want me to translate the game into other languages, there's no problem. But on the other hand, I'll need to see that you really like the game. I'd like to see some reviews that have 3 stars or + (with more than 200 characters otherwise this one is deleted*) and have a few more members (even if it's just 1€, it can help).

The funding can help improve the games or pay someone to help me and who can speak other languages to check some translations.

(*) Several 4/5 star ratings have been removed because of this. In the end, there are only 1-star ratings, most of which are just lies.
Hey, I posted my opinion, but unfortunately I can't give 5 stars (yet), I also wrote you there the idea of new map areas and additional storyline, and what I think doesn't fit. Currently, I continue to improve the Polish translation, because I detected several errors.


I'm not writing this maliciously, I just want to clarify a few points, I'm not talking about the English translation more about the content or mechanics of the game.
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TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
Hey, I posted my opinion, but unfortunately I can't give 5 stars (yet), I also wrote you there the idea of new map areas and additional storyline, and what I think doesn't fit. Currently, I continue to improve the Polish translation, because I detected several errors.


I'm not writing this maliciously, I just want to clarify a few points, I'm not talking about the English translation more about the content or mechanics of the game.
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I don't see why I should be angry. You only give your opinion and what you would like to see ;)

1. I don't talk about it in the game but there are magic stones to be found in the labyrinths of the cave that offer bonuses. I've talked about it several times in my posts here and it's indicated in the GameFaq.

One of these stones gives the stats that the NPC must have to succeed in each quest.

If you follow the instructions in the quest and check the agenda, this should allow you to find the time and place to do the quest. That's why to exit the walkthrough, I added the option to return or see the agenda.

2. The number of times the quests are repeated has been chosen so that each one can be completed in a few days or less. You can normally complete multiple quests in 1 week. Example: Ashley's 1st quest that asks you to talk to her 20 times when she is at the counter of the store is completed in 3 days and earns you 20 friendship points. For her 2nd quest, you need 25 friendship points and it is done in 2 days.

3. I'd like to add more women and by the way, I had planned a lot more but if I'm not wrong in my calculations, the game will already be +or- 30Gb. There are a total of 38 women, 32 NPCs + 6 camgirls. I may add 2 camgirls to round up to 40.

It was originally planned that if I received enough funding, I would pay women to create exclusive content. In my country, they accept this very easily, but they want a lot of money :confused:

I'll try to add 3 clickable buttons near the clock to the game. the 1st to have all the explanations of the game, the 2nd for the map and the 3rd for the smartphone.
 
Last edited:

Astercholik

Member
May 23, 2021
291
182
I don't see why I should be angry. You only give your opinion and what you would like to see ;)

1. I don't talk about it in the game but there are magic stones to be found in the labyrinths of the cave that offer bonuses. I've talked about it several times in my posts here and it's indicated in the GameFaq.

One of these stones gives the stats that the NPC must have to succeed in each quest.

If you follow the instructions in the quest and check the agenda, this should allow you to find the time and place to do the quest. That's why to exit the walkthrough, I added the option to return or see the agenda.

2. The number of times the quests are repeated has been chosen so that each one can be completed in a few days or less. You can normally complete multiple quests in 1 week. Example: Ashley's 1st quest that asks you to talk to her 20 times when she is at the counter of the store is completed in 3 days and earns you 20 friendship points. For her 2nd quest, you need 25 friendship points and it is done in 2 days.

3. I'd like to add more women and by the way, I had planned a lot more but if I'm not wrong in my calculations, the game will already be +or- 30Gb. There are a total of 38 women, 32 NPCs + 6 camgirls. I may add 2 camgirls to round up to 40.

It was originally planned that if I received enough funding, I would pay women to create exclusive content. In my country, they accept this very easily, but they want a lot of money :confused:

I'll try to add 3 clickable buttons near the clock to the game. the 1st to have all the explanations of the game, the 2nd for the map and the 3rd for the smartphone.
Thank you for your reply :)

Just don't know if we understand each other correctly :)

I know that there are kind of 2 guides in the game.
1. described as Walkthrough
2. my information about the girl - here are the information: What she likes, what she loves, when to talk about Sex, Flirt, Vulgar sex - to this I have no objections.

I refer to the Walkthrough, it is in it that I tracked the problems mentioned.
I understand that the player has to focus on the calendar to track the place of the character. But as I mentioned above. I'm going through the game to improve the Polish translation and as I said some tasks are unclear to complete them.

Example: Let's see how she will behave while under the influence of a potion of corruption. Let's say I have 50 points, I give her 2pc, then I get 52-54 I want to do the task - it doesn't work because it comes out that she requires 100 points and I stand still because I don't know what's wrong. That's why I wrote that the guide is a clear indication of what I need to do,
That is, get 100 points of corruption and go to her room.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
Thank you for your reply :)

Just don't know if we understand each other correctly :)

I know that there are kind of 2 guides in the game.
1. described as Walkthrough
2. my information about the girl - here are the information: What she likes, what she loves, when to talk about Sex, Flirt, Vulgar sex - to this I have no objections.

I refer to the Walkthrough, it is in it that I tracked the problems mentioned.
I understand that the player has to focus on the calendar to track the place of the character. But as I mentioned above. I'm going through the game to improve the Polish translation and as I said some tasks are unclear to complete them.

Example: Let's see how she will behave while under the influence of a potion of corruption. Let's say I have 50 points, I give her 2pc, then I get 52-54 I want to do the task - it doesn't work because it comes out that she requires 100 points and I stand still because I don't know what's wrong. That's why I wrote that the guide is a clear indication of what I need to do,
That is, get 100 points of corruption and go to her room.
I understood that you were talking about the walkthrough but as I said, there is a magic stone hidden in one of the areas of the cave that gives you the points of corruption, friendship, Love and Lesb for each quest. As soon as you find this stone, this information is added to the walkthrough ;)

Capture d'écran 2025-03-14 143903.png
As soon as I talked about it, I directly found how to add the option of the 3 clickable buttons :ROFLMAO: And it works perfectly. The smartphone button appears as soon as you buy it from Ashley's store and to avoid bugs, they disappear when you shouldn't use them. I just have to write all the explanations of the game so that the button is not useless.
 
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Astercholik

Member
May 23, 2021
291
182
I understood that you were talking about the walkthrough but as I said, there is a magic stone hidden in one of the areas of the cave that gives you the points of corruption, friendship, Love and Lesb for each quest. As soon as you find this stone, this information is added to the walkthrough ;)

View attachment 4644698
As soon as I talked about it, I directly found how to add the option of the 3 clickable buttons :ROFLMAO: And it works perfectly. The smartphone button appears as soon as you buy it from Ashley's store and to avoid bugs, they disappear when you shouldn't use them. I just have to write all the explanations of the game so that the button is not useless.
This is good <3
You can also add "Follow Acts" (from women as quick access) as long as it suits you with an on/off option on your smartphone. It will also make the work easier instead of clicking on the phone and moving on.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
This is good <3
You can also add "Follow Acts" (from women as quick access) as long as it suits you with an on/off option on your smartphone. It will also make the work easier instead of clicking on the phone and moving on.
It is the 4th choice available on the smartphone when you open it. You can choose 2 women. You activate it in the "Who is this girl?" section ;)
 

Astercholik

Member
May 23, 2021
291
182
It is the 4th choice available on the smartphone when you open it. You can choose 2 women. You activate it in the "Who is this girl?" section ;)
Yes, and you can make 2 icons for this, which also makes things easier, instead of having to go into the phone all the time and activate the option there.
(These icons can, for example, be activated on the phone if one wishes to have them on the screen, for example).

I am already looking forward to v0.32.
Let me ask you will there be more new videos or just game mechanics fixes?
 

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
Yes, and you can make 2 icons for this, which also makes things easier, instead of having to go into the phone all the time and activate the option there.
(These icons can, for example, be activated on the phone if one wishes to have them on the screen, for example).

I am already looking forward to v0.32.
Let me ask you will there be more new videos or just game mechanics fixes?
With each new version, I add new quests for 1 NPC, several videos for 1 or + NPCs and I make some changes to the mechanics.
 
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Astercholik

Member
May 23, 2021
291
182
With each new version, I add new quests for 1 NPC, several videos for 1 or + NPCs and I make some changes to the mechanics.
I saw that there is a time changer in the game (+1/-1 hour). Is it possible to create something that would allow us to change days? (Even as an option for developers/testers/translators). I find it a bit cumbersome to verify a translation where I have to go through all the days. And I check missions 1 by 2, to fix my translation.

This is my project to check the translation xD I'm not talking about an object on the map as I've shown, but an object such as an already existing time changer.
1741968421880.png
 
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Astercholik

Member
May 23, 2021
291
182
Ashley's task progression has an error in showing a digit.
Start is 84 quest point show Quest 12 0/5 1741972350443.png
1/5 is 85 quest point
2/5 is 86 quest point
3/5 is 87 quest point
1741972127683.png But 88 show this Quest 13 -1/5 (Real is 4/5)
1741972167444.png
if you repat quest12 (show -1/5) change value quest 13 to 0/5 (Quest 13 is start 89 quest point)
1741972297562.png

When we do quest 17, when we wake up the days of the week are in French.

1741975879891.png
 
Last edited:

TSGS

Active Member
Game Developer
Oct 21, 2019
812
502
Ashley's task progression has an error in showing a digit.
Start is 84 quest point show Quest 12 0/5 View attachment 4645236
1/5 is 85 quest point
2/5 is 86 quest point
3/5 is 87 quest point
View attachment 4645222 But 88 show this Quest 13 -1/5 (Real is 4/5)
View attachment 4645228
if you repat quest12 (show -1/5) change value quest 13 to 0/5 (Quest 13 is start 89 quest point)
View attachment 4645234

When we do quest 17, when we wake up the days of the week are in French.

View attachment 4645455
I'll improve the cheat mode if I have more funding, otherwise, it's not planned.

My translation program extracts all the texts from the game to work on them and then rewrites everything. So I can quickly identify the untranslated parts.
Capture d'écran 2025-03-14 195416.png Capture d'écran 2025-03-14 195446.png

I corrected it. It was just a numbering error in the number of times you have to do the quests. the 12th must be done 4 times and the 13th must be done 6 times.

There are 3 possibilities in the fact that the text appears in French. Either the text has not been translated. Either, I corrected a spelling mistake in French and it dissociated the translation (I have to reactivate each time I edit). Or there is an error in the display of the text. As soon as there is a problem, it displays the original text which is in French.
 
Last edited:

Astercholik

Member
May 23, 2021
291
182
I'll improve the cheat mode if I have more funding, otherwise, it's not planned.

My translation program extracts all the texts from the game to work on them and then rewrites everything. So I can quickly identify the untranslated parts.
View attachment 4645580 View attachment 4645581

I corrected it. It was just a numbering error in the number of times you have to do the quests. the 12th must be done 4 times and the 13th must be done 6 times.

There are 3 possibilities in the fact that the text appears in French. Either the text has not been translated. Either, I corrected a spelling mistake in French and it dissociated the translation (I have to reactivate each time I edit). Or there is an error in the display of the text. As soon as there is a problem, it displays the original text which is in French.
I think there was a misunderstanding somewhere.

Next to the clock, we have pictures with the days of the week DEFAULT in 2 languages FR/ENG. When you go to sleep at Ashley's place the new day has a rim only in FR - I have shown this in the picture so that we understand each other:

You sleep at Ashley's place on Monday: You see a picture of the date: 01 lundi
When you wake up this should be the picture: 02 mardi and the game shows ME
1741979580287.png
As you can see by default the pictures are 2 language, but after Ashley's task the picture is 1 language - in the game files you can see that there are 2 types of pictures with the days of the week.

illustrative photo:
1741979237954.png
 
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2.00 star(s) 27 Votes