My Brother’s Wife by Beanie Guy Studio
This is a game that really frustrates me (so sorry for the long review!). There are actually some really good elements to it that I like a lot, but there are some really bad bits too, and the frustrating thing is that many of those bad bits would be relatively easy to resolve. I’ll continue playing (for now at least) because of those good elements, and because some of the bad elements can be quickly and easily edited away before I start playing each new update…
I’ll start with the good. I like the premise, and I think the main LI, the brother’s wife (Jennifer) is really nice. She’s one of those characters who just seems to have a little something extra about her looks that just works for me – though it might be that a bit of the personality creeps in when I’m trying to judge solely based on looks here. Some of the other characters are very easy on the eye too, although there are also some who land at the other end of that scale for me.
In terms of the presumed end game (beginning a relationship with—or at least fucking—Jennifer), it’s very much a slow burn, but I think it’s done well. It manages to feel a bit more natural as there’s a gradual build-up with the two characters getting to know each other and then becoming more at ease with each other and slowly starting to tease, etc. I feel too many of these games jump too far too early, so I always appreciate it when one takes a slower approach, so long as it’s done in the right way. And in terms of the “blue balling”, there are other girls you can have scenes with, so it’s not just a case of waiting for something to happen with Jennifer.
Now for the bad… Although most of it is fine, some of the renders look terrible. This is mostly exterior settings, such as the front of the house, which are of a very low quality, although (thankfully) they don’t tend to come up too much. There are animations in the game, and they are typically looped, although there are some that definitely
shouldn’t be looped – for instance, there’s a scene where Jennifer is getting out of the car and flashes her knickers, and it plays her moving her leg to get out, then it’s back in the car, then it’s moving again, and back again, and it looks ridiculous.
The gameplay generally goes well and there are plenty of choices, with definite differences depending on what you select, so you not only get two variations of some scenes, but can completely miss scenes because of certain “love” or “dom” levels. Although this can be good, here I would say it’s not always clear what the choices should reflect in that sense – what should essentially add or remove love points. Everything also seems to have both a positive and a negative, so you can be alone with Jennifer and if you make one choice it will give love points to her but also hate points to the brother, who isn’t there to find out about whatever’s going on. I just feel that the mechanics of the points system is a bit weird. Without looking at it in too much depth, I did notice that it appears to reset each day, so you build points and then depending on the end-of-day levels, you get the actual stat increases which then shape some of those paths as the game progresses. So definite good and bad points for the points system and choices…
Finally, there are two really easily fixed things that bugged me. One is the random inclusion, at the end of v0.11, of a poorly executed free roam in a bar. Getting this far through a game and then suddenly throwing in a free roam is bad enough, but throwing in a bad free roam is worse. And the second, but most annoying thing, is that the text is awful. The font for dialogue is Comic Sans, and some of the text colours are not the easiest to read. I edited these myself, but fortunately there’s an extension to the walkthrough mod for the game that sorts this out perfectly. The actual writing itself though is bad enough that I’d call it sloppy. The dialogue (and narration) is absolutely littered with typos, and while some typos are always to be expected, here there are just too many. And it’s not just the quantity of them, but that so many are so obvious that I just can’t see someone even with English as a second or third language missing them, so it suggests a lack of care in this area of the game’s production.
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