It honestly blows my mind how people can find more and more ridiculous ways to complain. Usually, when you do something for long enough, you get better at it. Not worse. Here's a hint for you... the more variables you have to track, the more work it takes. Get it now?
In general, you are right. But I don't think this applies to this game. For 95% of its length the number of tracked variables throughout the game is... ZERO. And recently were added... how many? Karma and... Is there something else that came up in last update? This has no impact at all in development complexity. Even less considering there have always been tracked variables within the scope of a single scene.
The user you were replying to was 100% correct. When you repeatedly work in something, you get better at it. And Irph hasn't gotten better. Not even at milking. He's been living for long off the charismatic characters and interesting and funny narrative he created in the earlier releases of this game. Everything before 0.8 I'd say. But it seems that the effect of that initial charm is starting to wear off finally.
Irph doesn't create sexier, funnier, more mysterious or in any other way more engaging scenes now than before. And, actually, he worsened some character designs for no reason, went way overboards with internal monologues of endless pop culture references that aren't particularly well placed nor paced, stalled the progression of the story with lots of random scenes because...
tracking variables is hard fanservice, I hope. Though I doubt it because the general sentiment I could gather is people wants Mom, Kayane and Motoko not otaku, otaku and more otaku stealing the show like he ran out of other ways to maki things funny and at the same time ruining Otaku's character by getting players to hate him.
He's been so, so lazy for the past years. Hopefully he'll find some new motivation to put some work into this game now that he's losing patreons.