psychocricket

Member
Jun 19, 2018
135
133
All the events firing are negative events for 3 consecutive months that reduce control and prosperity. Despite playing on easy mode "sandbox" every time I try to increase control an event happens at night that negates that I did. It is mind numbingly stupid.
If you really want to you can just f12 the values you want
 

chaosiv

Newbie
May 23, 2020
25
8
Something don´t work right with the Dengi invasion.

Well, after a couple of days, I checked the Diary. And the numbers don´t seemed right to me. So I open a notebook and played a couple of days more.

Day 1
Dengi: 5320 to 5267, Four groups wiped, Dengi should be 5240-5245. Let´s say 25 less than expected.
Skyguard: 6420 to 6183, 237 losses, when the maximum should be 165

Day 2.
Dengi 5267 to 5217, 2 groups whipped. Dengi number should be 5197-5193. . Again 20-25 less that expected.
Skiguards: 6183 to 5988, 195 losses, when the max should be 165

Day 3.
Dengi 5217 to 5163. No MC action. 54 losses.
Skiguard 5988 to 5783. Again well above the theorical 165 max

Day 4;
Dengi 5163 to 5113. No MC action. 50 loses.
Skiguard. 5783+260 event 6043 to 5849. 196 loses. Again well above the theorical 165 max
Code:
<<set _skilled to random(20,65)>>

<<if $dengi_men lte 500>><<set _skilled-=5>><</if>>
<<if $dengi_men lte 1000>><<set _skilled-=5>><</if>>
<<if $dengi_men gte 2000>><<set _skilled+=25>><</if>>
<<if $dengi_men gte 3000>><<set _skilled+=50>><</if>>
<<if $dengi_men gte 5000>><<set _skilled+=100>><</if>>

<<set $faction.ikaanos.men-=_skilled>>
Skyguard daily losses 25+50+100+20 and 25+50+100+65 = 195-240 if Dengi number at 5000++
but day 4 seems to have 194 losses, which mean I miss something...
 
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Zarkhy

Well-Known Member
Nov 4, 2018
1,259
839
Code:
<<set _skilled to random(20,65)>>

<<if $dengi_men lte 500>><<set _skilled-=5>><</if>>
<<if $dengi_men lte 1000>><<set _skilled-=5>><</if>>
<<if $dengi_men gte 2000>><<set _skilled+=25>><</if>>
<<if $dengi_men gte 3000>><<set _skilled+=50>><</if>>
<<if $dengi_men gte 5000>><<set _skilled+=100>><</if>>

<<set $faction.ikaanos.men-=_skilled>>
Skyguard daily losses 25+50+100+20 and 25+50+100+65 = 195-240 if Dengi number at 5000++
but day 4 seems to have 194 losses, which mean I miss something...
edit: Probably just user error in reporting? Most likely result.
 
Last edited:

xxxsolsior

Newbie
Apr 10, 2018
70
45
All the events firing are negative events for 3 consecutive months that reduce control and prosperity. Despite playing on easy mode "sandbox" every time I try to increase control an event happens at night that negates that I did. It is mind numbingly stupid.
you could also use nicole boulay and the news office if you don't want to cheat or save scum.

and i assume the events you are referring to aren't the ones where bandits take over the forts in stokke hills or marston ave? bc attacking the forts isn't for increasing republic control levels, it's for acquiring slaves for fort sera/your labor camps.
 
Jan 18, 2025
83
186
you could also use nicole boulay and the news office if you don't want to cheat or save scum.

and i assume the events you are referring to aren't the ones where bandits take over the forts in stokke hills or marston ave? bc attacking the forts isn't for increasing republic control levels, it's for acquiring slaves for fort sera/your labor camps.
No it is regular rebel attacks, or other events that reduce control. It is either this or some other event that reduce prosperity. That is literally all the events that fire up in my game.
 

bolondro2

Active Member
Oct 12, 2018
699
745
Code:
<<set _skilled to random(20,65)>>

<<if $dengi_men lte 500>><<set _skilled-=5>><</if>>
<<if $dengi_men lte 1000>><<set _skilled-=5>><</if>>
<<if $dengi_men gte 2000>><<set _skilled+=25>><</if>>
<<if $dengi_men gte 3000>><<set _skilled+=50>><</if>>
<<if $dengi_men gte 5000>><<set _skilled+=100>><</if>>

<<set $faction.ikaanos.men-=_skilled>>
Skyguard daily losses 25+50+100+20 and 25+50+100+65 = 195-240 if Dengi number at 5000++
but day 4 seems to have 194 losses, which mean I miss something...
Wait a second.

That means that when the wiki says


  • Base depletion (Skyguard soldiers): -30-65/day.
  • Dengi is 2,000+ strong: -25/day.
  • Dengi is 3,000+ strong: -50/day.
  • Dengi is 5,000+ strong: -100/day.
It don´t mean that, at Dengi value +5000 it´s (35-65) plus 100 but (35-65) plus 25+50+100? Is that the meaning of the code you have posted (quite illiterate in computer lingo here)?

If that´s the case, we have half of the doubts I post solved. It´s simply that the wiki article it´s somewhat ambiguous in it´s redaction and I pick the wrong approach to read it.

Can you extend your kindness to have a look at the other half and see why the Dengi losses are lower that what I was expecting? In my game


  • Base depletion (dengi warriors): -20-25/day.
  • IMS Ulthar is built: -15/day
  • City Power is 15,000+: -10/day
  • Aesir Power is 1,000+: -10/day.
  • Cyker Power is 900+: -5/day.
  • Defeating a dengi marauder enemy POI: -5/encounter.
So I expect the Dengi sustain 60-65 losses per day, plus the action of the MC. But in the 4 days I get data the Dengi losses were 53,50,54,50, well below that the numbers I get, more if we take in the count that the Mc whipped an average of 4-5 Dengi groups per day...
 

IHC

Member
May 8, 2021
153
140
the dockyard punks aren't spawning, I can't even interact with them so my business is affected, is this a bug?
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,259
839
the dockyard punks aren't spawning, I can't even interact with them so my business is affected, is this a bug?
They respawn after 2-5 days, so just wait a day or two more. Getting them under 9 members is a process that's gonna take a while.
 
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reknal

Member
Oct 26, 2021
101
69
I installed the automod, all running fine. but im a bit confused, often i cant conclude the day, and if im in the sleep screen, i cant start the day, unless i use the right side screen, am i doing something wrong?
 

fdgsfdiisa

New Member
May 5, 2023
1
1
I installed the automod, all running fine. but im a bit confused, often i cant conclude the day, and if im in the sleep screen, i cant start the day, unless i use the right side screen, am i doing something wrong?
No, you are doing all right. You can start/end day only by buttons from automod screen on right side, original button from game are purposely disabled by this mod to prevent bugs/to correctly show summary popup at the end of the day.

You can only "skip day" by original button "new day" on event screen.
 
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Matsageman

Member
Mar 25, 2018
123
45
Hello, does keeping Diana, the woman that has the bookstore and corrupts the city for the return of the Yellow Queen, give me anything else other than the lesanto potions and city corruption? Does it give me access to other girls or quests or other opportunities? Or is it just a static potion/ corruption factor?
 
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megamanx06

Member
Mar 13, 2019
287
295
that is so weird why it can't simply be displayed on the traits and stats page wtf

*also does marrying an NPC override (As in supersede and replace) the paragon classification? As an experiment I married Aria, and now instead of Paragon when I do the mouseover I see Wife instead
Yes, wife is a different status from paragon

Edit: Although I just noticed that it says most paragons keep their status when marrying them? Probably needs testing to confirm
 

Clemency

Well-Known Member
Jan 21, 2024
1,002
1,314
*also does marrying an NPC override (As in supersede and replace) the paragon classification? As an experiment I married Aria, and now instead of Paragon when I do the mouseover I see Wife instead
I think almost all of their Paragon blocks are still in effect, but I have not married a paragon. I will check later. Or check the wiki entry linked above and see if Aria allows those actions.
All the events firing are negative events for 3 consecutive months that reduce control and prosperity. Despite playing on easy mode "sandbox" every time I try to increase control an event happens at night that negates that I did. It is mind numbingly stupid.
Kill the low control bandit spawns in Redhaven and Westside. Each kill adds +1 control and you can sell or keep the captives. It is purely RNG and you might just have bad RNG, but, if this is the Alpha version, it could be bugs. If so, it will be fixed when the actual public release is downloadable.
some one who can add more girls? and so that we can adress changes to rules inside the game?
What do you mean add more girls? Make your own custom Daz3D girl and add her to the game?

Or do you just mean you need more NPC slots than the 120 total NPC slots?
 

khumak

Engaged Member
Oct 2, 2017
3,940
4,003
I love the new educator/slave master options. Been awhile since I had time to play MOR and it seems like there's a lot that's changed. I especially like the option now to train up some previously untrainable traits like scavenger. No more save scumming my uniques :)
 

Kunt

Member
May 6, 2018
161
126
you need to send a Slave that it´s also Smart. Juno makes no progress in the quest. Tori solved in a few weeks.
I had Juno fill the bar, then the quest said that I could read the clues in the library
There was nothing in the library section of the menu
 
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Zarkhy

Well-Known Member
Nov 4, 2018
1,259
839
I had Juno fill the bar, then the quest said that I could read the clues in the library
There was nothing in the library section of the menu
There's a known issue that you have to have something else in your library before the notes show up.

So go do some other quest that gives you stuff in your library.
 

Kunt

Member
May 6, 2018
161
126
There's a known issue that you have to have something else in your library before the notes show up.

So go do some other quest that gives you stuff in your library.
That's kinda silly, lol, but thank you.
I dont really get the point of the library section in the menu. Youbarely use it and it gets confusing for new players cause they expect the books they buy to be there, but they are in the training section under advanced training.
 

Kunt

Member
May 6, 2018
161
126
Btw guys, what is your method to prevent captured people from escaping?
It's even worse with males I think.
The only secure method I've seen is increasing their affection, but that takes a long time. You have to put them into an upgraded private room and spam them every day to get free time the rest of the day, while in the meantime praying that they dont try to escape, even worse if they have a ton of dexterity.
Am I doing something wrong? What is a better method?
Cause enslaving people is like... one of the main focus of the game, so I must be doing something wrong. Do you have to have like 10 people stationed as guards? That's a lot of people and resources invested.
 
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