- Mar 5, 2025
- 1
- 1
There is a new book(in bottom line) like clue of brotherI had Juno fill the bar, then the quest said that I could read the clues in the library
There was nothing in the library section of the menu
There is a new book(in bottom line) like clue of brotherI had Juno fill the bar, then the quest said that I could read the clues in the library
There was nothing in the library section of the menu
Pool parties from your Gazebo (level 1 pool) increases Affection of every participant by + 1 up to Loving.Am I doing something wrong? What is a better method?
Ty, although that requires for you to have a gazebo already, maids, and im guessing... high charisma?Pool parties from your Gazebo (level 1 pool) increases Affection of every participant by + 1 up to Loving.
Arrange Events ---> Dinner between 4pm to 8pm once per day can give a total of +3 Affection to all participants (up to Undying+) if your rolls are successful. Assign maids (maids do not participate in the dinner so they do not gain affection), turn off floor crawlers (vanilla and low corruption males will lose Affection).
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If you only have a small number of people at risk of escaping, the only guaranteed method I know of is to imprison them. It also helps to assign several people as guards and upgrade your guard tower, etc so if an escape attempt is made you're more likely to catch them. Pool parties are a good way to fix affection for newly captured people unless they have the deadly enemy or detached traits. Party Animal trait helps with that if you started with it as well. For females, the fastest method is to just fuck them but this assumes you have decent skill at charm, manipulate, or copulation to ensure they like it.Btw guys, what is your method to prevent captured people from escaping?
It's even worse with males I think.
The only secure method I've seen is increasing their affection, but that takes a long time. You have to put them into an upgraded private room and spam them every day to get free time the rest of the day, while in the meantime praying that they dont try to escape, even worse if they have a ton of dexterity.
Am I doing something wrong? What is a better method?
Cause enslaving people is like... one of the main focus of the game, so I must be doing something wrong. Do you have to have like 10 people stationed as guards? That's a lot of people and resources invested.
The thing is that sending them to prison is a closed circle of negativity.If you only have a small number of people at risk of escaping, the only guaranteed method I know of is to imprison them. It also helps to assign several people as guards and upgrade your guard tower, etc so if an escape attempt is made you're more likely to catch them. Pool parties are a good way to fix affection for newly captured people unless they have the deadly enemy or detached traits. Party Animal trait helps with that if you started with it as well. For females, the fastest method is to just fuck them but this assumes you have decent skill at charm, manipulate, or copulation to ensure they like it.
Also until you've discovered all of the secrets from any secretive people you might find you may want to prioritize interrogating any secretive people who have low willpower until you finish that. Once you do, all remaining secretive people will have that trait removed. I just auction off any high willpower secretive randoms, but not uniques.
With a good Captain and like 5 really effective guards, I think the base escape chance is already in the low single digits for most fresh slaves, even dudes. Then it's just a matter of not angering them more.I just think there should be a better system to either lower escape attempts, or increase affection, that doesnt require grinding going person to person to spam free time. As of now I dont see a consistent method that doesnt either take a lot of spamming all NPCs, or investing a ton of time and money, plus having proper attributes.
Yeah prison is not a permanent solution. It's a temporary solution for people with the deadly enemy and/or detached traits or for venemous or worse people at the beginning of the game when you're not prepared to deal with them yet. I'm playing a fresh game right now and with about 4 guards, none of my venemous people have tried to escape yet (and I have dozens of them).The thing is that sending them to prison is a closed circle of negativity.
Prison gives them fear, makes them less likely to escape BUT it also lowers affection, by a lot.
And you need affection so they dont escape. There is no winning move here.
Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the laterYeah prison is not a permanent solution. It's a temporary solution for people with the deadly enemy and/or detached traits or for venemous or worse people at the beginning of the game when you're not prepared to deal with them yet. I'm playing a fresh game right now and with about 4 guards, none of my venemous people have tried to escape yet (and I have dozens of them).
It's both. A high guard pool value reduces the chance of each NPC to escape and it also improves your chance to catch them if they do try to escape. I'm currently using my captain/guards for training combat skills so I'm not focused on maxing out my guard pool value but as an example, with my current captain and low skill guards in place Kate (at venemous affection) has a 6% chance to escape. If I unassign my captain and all of my guards, her chance goes up to 16%. I haven't upgraded the guard tower or any of my other defenses yet.Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the later
"Effects of the Guard Pool:
The guards do many things to protect your household, including:
- Reduce the chance of slaves
You must be registered to see the linksyour household.
- (Escape chance reduced by the Guard Pool value.)
- Prevent thieves from burgling you.
- Reduce
You must be registered to see the linksin your tavern:
- Guard Pool more than 20 reduces Chaos by 1 point.
- Guard Pool more than 40 reduces Chaos by 2 additional points.
- Guard Pool more than 60 reduces Chaos by 3 additional points.
- Stop thieves/urchins from trespassing in your property (that's how you capture
You must be registered to see the links).
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75."
A really easy one. Keep a decent guard value. In my last three runs I can only remember one slave escaping.Btw guys, what is your method to prevent captured people from escaping?
It's even worse with males I think.
I think you're taking their acceptance of slavery for granted. Some people don't fold and bend the knee easily. Or somehow you think they're being surveilled 24/7, but the world is a crumbling one, in which technology and social order are on decline. Besides, the household you own is a work in progress, having been inherited recently.Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the later
"Effects of the Guard Pool:
The guards do many things to protect your household, including:
- Reduce the chance of slaves
You must be registered to see the linksyour household.
- (Escape chance reduced by the Guard Pool value.)
- Prevent thieves from burgling you.
- Reduce
You must be registered to see the linksin your tavern:
- Guard Pool more than 20 reduces Chaos by 1 point.
- Guard Pool more than 40 reduces Chaos by 2 additional points.
- Guard Pool more than 60 reduces Chaos by 3 additional points.
- Stop thieves/urchins from trespassing in your property (that's how you capture
You must be registered to see the links).
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75."
I dont think im taking it for granted, nor do I want the game to become easier, I just want options and what you are saying about the world and it being partnered with the mechanics to be better.I think you're taking their acceptance of slavery for granted. Some people don't fold and bend the knee easily. Or somehow you think they're being surveilled 24/7, but the world is a crumbling one, in which technology and social order are on decline. Besides, the household you own is a work in progress, having been inherited recently.
As for gameplay, it would be too easy and boring if every slave started to cooperate from day one. What I like about this game is a charisma build is powerful, something you rarely see. You can make almost anyone agree with you with high charm and manipulation.
Thanks a lot for the answer. Then I think the wiki should explain that a little clearerIt's both. A high guard pool value reduces the chance of each NPC to escape and it also improves your chance to catch them if they do try to escape. I'm currently using my captain/guards for training combat skills so I'm not focused on maxing out my guard pool value but as an example, with my current captain and low skill guards in place Kate (at venemous affection) has a 6% chance to escape. If I unassign my captain and all of my guards, her chance goes up to 16%. I haven't upgraded the guard tower or any of my other defenses yet.
I didn't pay attention to the fact giving free time doesn't make time pass. The devs might change that.I dont think im taking it for granted, nor do I want the game to become easier, I just want options and what you are saying about the world and it being partnered with the mechanics to be better.
For example, you talk about getting anyone to agree with you with high charm and manipulation, that's what I'd like but it's just not there, for the mechanical reasons I've explained earlier.
You can literally just go NPC by NPC giving them free time:
it gives 2 affection, 4 happiness, less stress
its free
it requires NO charm and NO manipulation
it doesnt make time pass
The only thing that actually costs you, is your time irl, grinding clicking every NPC you want to affect. That's my argument.
At low affection, below Neutral, I think any slave has a chance to gain affection from being given a chocolate bar/candy bowl.People keep mentioning the gazebo, but I think dinners are good enough. Pick the cheap options and don't add a floor crawler (low corruption makes them hate it), if your goal is to make new male prisoners like you. You can even give them low rations if you don't mind micromanagement, as dinners count as rations. It only takes 5-10 days to get them to a manageable affection level.
I'd like to know if mathematically speaking it's better to have them guarding plus being under an educator, or just being an educator. Sadly I suck at math and I dont know if we have enough info from the game to calculate that.I didn't pay attention to the fact giving free time doesn't make time pass. The devs might change that.
I use the guard job for training purposes so there's always a bunch of them.
As for charisma, put it to use to get some effects. Talking to and taking them the diner works but it costs game time.
Charm can be used to get good rolls at parties. People keep mentioning the gazebo, but I think dinners are good enough. Pick the cheap options and don't add a floor crawler (low corruption makes them hate it), if your goal is to make new male prisoners like you. You can even give them low rations if you don't mind micromanagement, as dinners count as rations. It only takes 5-10 days to get them to a manageable affection level.
Do we know the math behind giving them candy, or trinkets? The wiki just states:At low affection, below Neutral, I think any slave has a chance to gain affection from being given a chocolate bar/candy bowl.
I just give guys low rations and then hand chocolate bars out like... candy
If I'm in a rush to get rid of them, I'll do the other stuff too, obviously.
Maybe someone knows, I don't.Do we know the math behind giving them candy, or trinkets?
I think the gazebo hype is mostly just an old school mentality, it's been pretty nerfed over the past few patches (though it's still decent to be fair).People keep mentioning the gazebo, but I think dinners are good enough.