Clemency

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Jan 21, 2024
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Am I doing something wrong? What is a better method?
Pool parties from your Gazebo (level 1 pool) increases Affection of every participant by + 1 up to Loving.

Arrange Events ---> Dinner between 4pm to 8pm once per day can give a total of +3 Affection to all participants (up to Undying+) if your rolls are successful. Assign maids (maids do not participate in the dinner so they do not gain affection), turn off floor crawlers (vanilla and low corruption males will lose Affection).

Screenshot 2025-03-18 030849.png
 

Kunt

Member
May 6, 2018
161
125
Pool parties from your Gazebo (level 1 pool) increases Affection of every participant by + 1 up to Loving.

Arrange Events ---> Dinner between 4pm to 8pm once per day can give a total of +3 Affection to all participants (up to Undying+) if your rolls are successful. Assign maids (maids do not participate in the dinner so they do not gain affection), turn off floor crawlers (vanilla and low corruption males will lose Affection).

View attachment 4656013
Ty, although that requires for you to have a gazebo already, maids, and im guessing... high charisma?
And it still gives only 1 more affections than giving them free time.

I was thinking more about earlier strategies. I've tried if you get a prowler day one, you can rush and get Kate and Truls day 1. But there is no way to prevent them from trying to escape.

So there isn't any other strategy besides racing to build affection as quickly as you can? Hmm
 

khumak

Engaged Member
Oct 2, 2017
3,938
4,000
Btw guys, what is your method to prevent captured people from escaping?
It's even worse with males I think.
The only secure method I've seen is increasing their affection, but that takes a long time. You have to put them into an upgraded private room and spam them every day to get free time the rest of the day, while in the meantime praying that they dont try to escape, even worse if they have a ton of dexterity.
Am I doing something wrong? What is a better method?
Cause enslaving people is like... one of the main focus of the game, so I must be doing something wrong. Do you have to have like 10 people stationed as guards? That's a lot of people and resources invested.
If you only have a small number of people at risk of escaping, the only guaranteed method I know of is to imprison them. It also helps to assign several people as guards and upgrade your guard tower, etc so if an escape attempt is made you're more likely to catch them. Pool parties are a good way to fix affection for newly captured people unless they have the deadly enemy or detached traits. Party Animal trait helps with that if you started with it as well. For females, the fastest method is to just fuck them but this assumes you have decent skill at charm, manipulate, or copulation to ensure they like it.

Also until you've discovered all of the secrets from any secretive people you might find you may want to prioritize interrogating any secretive people who have low willpower until you finish that. Once you do, all remaining secretive people will have that trait removed. I just auction off any high willpower secretive randoms, but not uniques.
 
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Kunt

Member
May 6, 2018
161
125
If you only have a small number of people at risk of escaping, the only guaranteed method I know of is to imprison them. It also helps to assign several people as guards and upgrade your guard tower, etc so if an escape attempt is made you're more likely to catch them. Pool parties are a good way to fix affection for newly captured people unless they have the deadly enemy or detached traits. Party Animal trait helps with that if you started with it as well. For females, the fastest method is to just fuck them but this assumes you have decent skill at charm, manipulate, or copulation to ensure they like it.

Also until you've discovered all of the secrets from any secretive people you might find you may want to prioritize interrogating any secretive people who have low willpower until you finish that. Once you do, all remaining secretive people will have that trait removed. I just auction off any high willpower secretive randoms, but not uniques.
The thing is that sending them to prison is a closed circle of negativity.

Prison gives them fear, makes them less likely to escape BUT it also lowers affection, by a lot.
And you need affection so they dont escape. There is no winning move here.


I just checked building the pool:
- it cost 22.000$
- it gives 1 affection (2 if you have party animal)
- you cant even stack it with free time cause they dont go to the party

Giving them free time:
- it cost 0$
- it gives 2 affection, plus 4 happiness, less stress, etc
- did I mentioned that its free?
- doesnt even make time pass

I just think there should be a better system to either lower escape attempts, or increase affection, that doesnt require grinding going person to person to spam free time. As of now I dont see a consistent method that doesnt either take a lot of spamming all NPCs, or investing a ton of time and money, plus having proper attributes.
 
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Zarkhy

Well-Known Member
Nov 4, 2018
1,256
838
I just think there should be a better system to either lower escape attempts, or increase affection, that doesnt require grinding going person to person to spam free time. As of now I dont see a consistent method that doesnt either take a lot of spamming all NPCs, or investing a ton of time and money, plus having proper attributes.
With a good Captain and like 5 really effective guards, I think the base escape chance is already in the low single digits for most fresh slaves, even dudes. Then it's just a matter of not angering them more.

Also, taking people to eat at the diner is a decent option, there's a chance they gain +2 Happiness and Affection, and although it's not mentioned, gaining that success also lowers their Anger by 1, which is one of the biggest escape risk factors.
 

khumak

Engaged Member
Oct 2, 2017
3,938
4,000
The thing is that sending them to prison is a closed circle of negativity.

Prison gives them fear, makes them less likely to escape BUT it also lowers affection, by a lot.
And you need affection so they dont escape. There is no winning move here.
Yeah prison is not a permanent solution. It's a temporary solution for people with the deadly enemy and/or detached traits or for venemous or worse people at the beginning of the game when you're not prepared to deal with them yet. I'm playing a fresh game right now and with about 4 guards, none of my venemous people have tried to escape yet (and I have dozens of them).

Unfortunately for this play through none of my sex related stats are useful yet so sexing up the girls is going to take awhile (25 kissing, 20 copulation, low charm, etc). It does get a lot easier once you've upgraded your house a bit, at that point it's usually not too hard to get the girls who hate you to take a bath with you and then they're ready to be fucked even if your stats suck.

I did take both attractive and teen subduer and I highly recommend those due to how much easier it makes it to sex up the girls and both of them still provide a benefit even at maxed out stats.
 

Kunt

Member
May 6, 2018
161
125
Yeah prison is not a permanent solution. It's a temporary solution for people with the deadly enemy and/or detached traits or for venemous or worse people at the beginning of the game when you're not prepared to deal with them yet. I'm playing a fresh game right now and with about 4 guards, none of my venemous people have tried to escape yet (and I have dozens of them).
Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the later

"Effects of the Guard Pool:

The guards do many things to protect your household, including:


  • Reduce the chance of slaves your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture ).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75."
 
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khumak

Engaged Member
Oct 2, 2017
3,938
4,000
Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the later

"Effects of the Guard Pool:

The guards do many things to protect your household, including:


  • Reduce the chance of slaves your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture ).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75."
It's both. A high guard pool value reduces the chance of each NPC to escape and it also improves your chance to catch them if they do try to escape. I'm currently using my captain/guards for training combat skills so I'm not focused on maxing out my guard pool value but as an example, with my current captain and low skill guards in place Kate (at venemous affection) has a 6% chance to escape. If I unassign my captain and all of my guards, her chance goes up to 16%. I haven't upgraded the guard tower or any of my other defenses yet.
 
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joaodasilva

New Member
Sep 25, 2019
10
9
Wait, so guards also automatically lower their % of trying to escape or they just increase your dice roll once they do? Cause from the wiki it looks like the later

"Effects of the Guard Pool:

The guards do many things to protect your household, including:


  • Reduce the chance of slaves your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture ).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75."
I think you're taking their acceptance of slavery for granted. Some people don't fold and bend the knee easily. Or somehow you think they're being surveilled 24/7, but the world is a crumbling one, in which technology and social order are on decline. Besides, the household you own is a work in progress, having been inherited recently.

As for gameplay, it would be too easy and boring if every slave started to cooperate from day one. What I like about this game is a charisma build is powerful, something you rarely see. You can make almost anyone agree with you with high charm and manipulation.
 
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Kunt

Member
May 6, 2018
161
125
I think you're taking their acceptance of slavery for granted. Some people don't fold and bend the knee easily. Or somehow you think they're being surveilled 24/7, but the world is a crumbling one, in which technology and social order are on decline. Besides, the household you own is a work in progress, having been inherited recently.

As for gameplay, it would be too easy and boring if every slave started to cooperate from day one. What I like about this game is a charisma build is powerful, something you rarely see. You can make almost anyone agree with you with high charm and manipulation.
I dont think im taking it for granted, nor do I want the game to become easier, I just want options and what you are saying about the world and it being partnered with the mechanics to be better.
For example, you talk about getting anyone to agree with you with high charm and manipulation, that's what I'd like but it's just not there, for the mechanical reasons I've explained earlier.
You can literally just go NPC by NPC giving them free time:

it gives 2 affection, 4 happiness, less stress
its free
it requires NO charm and NO manipulation
it doesnt make time pass

The only thing that actually costs you, is your time irl, grinding clicking every NPC you want to affect. That's my argument.
 

Kunt

Member
May 6, 2018
161
125
It's both. A high guard pool value reduces the chance of each NPC to escape and it also improves your chance to catch them if they do try to escape. I'm currently using my captain/guards for training combat skills so I'm not focused on maxing out my guard pool value but as an example, with my current captain and low skill guards in place Kate (at venemous affection) has a 6% chance to escape. If I unassign my captain and all of my guards, her chance goes up to 16%. I haven't upgraded the guard tower or any of my other defenses yet.
Thanks a lot for the answer. Then I think the wiki should explain that a little clearer
 

joaodasilva

New Member
Sep 25, 2019
10
9
I dont think im taking it for granted, nor do I want the game to become easier, I just want options and what you are saying about the world and it being partnered with the mechanics to be better.
For example, you talk about getting anyone to agree with you with high charm and manipulation, that's what I'd like but it's just not there, for the mechanical reasons I've explained earlier.
You can literally just go NPC by NPC giving them free time:

it gives 2 affection, 4 happiness, less stress
its free
it requires NO charm and NO manipulation
it doesnt make time pass

The only thing that actually costs you, is your time irl, grinding clicking every NPC you want to affect. That's my argument.
I didn't pay attention to the fact giving free time doesn't make time pass. The devs might change that.

I use the guard job for training purposes so there's always a bunch of them.

As for charisma, put it to use to get some effects. Talking to and taking them the diner works but it costs game time.
Charm can be used to get good rolls at parties. People keep mentioning the gazebo, but I think dinners are good enough. Pick the cheap options and don't add a floor crawler (low corruption makes them hate it), if your goal is to make new male prisoners like you. You can even give them low rations if you don't mind micromanagement, as dinners count as rations. It only takes 5-10 days to get them to a manageable affection level.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,256
838
People keep mentioning the gazebo, but I think dinners are good enough. Pick the cheap options and don't add a floor crawler (low corruption makes them hate it), if your goal is to make new male prisoners like you. You can even give them low rations if you don't mind micromanagement, as dinners count as rations. It only takes 5-10 days to get them to a manageable affection level.
At low affection, below Neutral, I think any slave has a chance to gain affection from being given a chocolate bar/candy bowl.

I just give guys low rations and then hand chocolate bars out like... candy :cool:

If I'm in a rush to get rid of them, I'll do the other stuff too, obviously.
 
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Kunt

Member
May 6, 2018
161
125
I didn't pay attention to the fact giving free time doesn't make time pass. The devs might change that.

I use the guard job for training purposes so there's always a bunch of them.

As for charisma, put it to use to get some effects. Talking to and taking them the diner works but it costs game time.
Charm can be used to get good rolls at parties. People keep mentioning the gazebo, but I think dinners are good enough. Pick the cheap options and don't add a floor crawler (low corruption makes them hate it), if your goal is to make new male prisoners like you. You can even give them low rations if you don't mind micromanagement, as dinners count as rations. It only takes 5-10 days to get them to a manageable affection level.
I'd like to know if mathematically speaking it's better to have them guarding plus being under an educator, or just being an educator. Sadly I suck at math and I dont know if we have enough info from the game to calculate that.
 

Kunt

Member
May 6, 2018
161
125
At low affection, below Neutral, I think any slave has a chance to gain affection from being given a chocolate bar/candy bowl.

I just give guys low rations and then hand chocolate bars out like... candy :cool:

If I'm in a rush to get rid of them, I'll do the other stuff too, obviously.
Do we know the math behind giving them candy, or trinkets? The wiki just states:

Gifts and Sweets

  • Give teddy bear or stuffed animals: (Events & Activities > Gifts & Food) A girl will always appreciate the first stuffed animal you give to her. The following gifts might give her a small raise in Happiness, but it's not guaranteed.
  • Give candy bowls and chocolate: (Events & Activities > Gifts & Food) Very sad slaves will ease their depression somewhat if you give them sweets. However, it's not guaranteed that every sweet will raise her Happiness/Affection.
  • Give trinkets: (Events & Activities > Gifts & Food) Trinkets vary in price. So do the Happiness and Affection gains when providing your slave with knick-knacks - or emeralds. A cheap trinket might not always be effective, whereas a golden necklace laden with precious stones will most certainly raise her Happiness no matter what.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,256
838
Do we know the math behind giving them candy, or trinkets?
Maybe someone knows, I don't.

Also, anyone with Oral Fixation likes chocolate/candy more (I think it's a separate check for +affection/happiness).

But if you're really desperate, you can just spam ctrl+r to refresh page until you get the desired result.
 

megamanx06

Member
Mar 13, 2019
287
295
People keep mentioning the gazebo, but I think dinners are good enough.
I think the gazebo hype is mostly just an old school mentality, it's been pretty nerfed over the past few patches (though it's still decent to be fair).
It used to be that you could do pool parties at any time and get full affection/happiness for everyone, so you could spend the whole day doing whatever (either working, or doing other affection-raising actions), then after midnight when everyone is asleep you run a pool party and get even more affection.
Then they changed it so you can't run a pool party after 10 PM (which would make it end after midnight). And then in a more recent patch they changed it so only people who are actually available can attend and get the bonuses. So now it's just equivalent to any other party because you effectively can only do it during normal party hours if you actually want everyone to get the boost.
 
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