Mrs Delington

Active Member
Donor
Oct 30, 2017
793
2,327
whats with this game being this buggy? i talk to mom and it does not show her instead it shows a fucking room, family dinner? well guess it wont be seeing shit another room. I've played on ultra/high/very high/very low, and my rig is not the problem
Same for me. I read the developer notes, tried everything, and it is buggy, it's lag, animations stop for seconds, anyway, I will play to something else. It is sad. But I cannot lose my day on that... plus I wanted to fap ! No solve computer problem with Unity.
 

Sloopyhogwash

Member
Aug 11, 2018
163
144
Game seems to freeze on meeting the father outside the house for the first time.. chat window drops down , left with a cursor that seems to do nothing at all.. until i give up and ctrl alt delete the task.. any ideas on this one?. what am i missing?>
 
  • Like
Reactions: TheFinder

Emojis

Member
Jul 18, 2017
207
151
Already disappointed. First time that I play on a game that the animations lags and it is slow, stop, continue. My laptop is ok, not too old, all others games have no problems.
I will join the others when saying that Unity and me, it is not a good match.
my pc is not so good and I ran it on ultra... then again unity runs different on others peoples pc
 
  • Like
Reactions: Mrs Delington

Deleted member 15555

Harem Lover
Donor
Apr 25, 2017
3,482
11,954
so if someone that do 20 updates with no fucking content is a milker, if someone does a 0.1 with sex scenes already maaaan that guy is rushing the game........ no matter what people are never happy, but guess what? those of us that support guys like @Lewdlab love the work he does and dont want him to change one bit, so for me even if there was small content is still a beta and im sure he will deliver as he did in the previous game.
haters can keep being haters.


(and for those who have problem with no choices appearing or freezing, just change resolution or launch with "Windows 7" compatibility.)
peace.
 

ju1zzed

Active Member
Feb 18, 2018
521
772
I did and i know this is 0.1 mate but it shouldnt have this much problems, since dev had quite a lot of time to polish this, he even delayed it for a month
Hmm, i can assure you the problem will get fixed, its lewdlab after all, dont bash him for an earliy build.
 

ju1zzed

Active Member
Feb 18, 2018
521
772
so if someone do 20 updates with no fucking content is a milker, if someone does a 0.1 with sex scenes already maaaan that guys is rushing the game........ no matter what people never happy, but guess what? those of us that support guys like @Lewdlab love the work he does and dont want him to change one bit, so for me even if there was small content is still a beta and im sure he will deliver as he did in the previous game.
haters can keep being haters.
Word!!!!
 
D

Deleted member 42

Guest
Guest
So it's second day and somehow im talking to mom while it shows the living room, then MC goes to University and talking to some teacher? guess im still on the living room. This is clearly its a bug because no way it's hardware problem

EDIT: I'm not hating Lewdlab because he's my fav dev but his release is broken, shouldnt have released like this
 

ju1zzed

Active Member
Feb 18, 2018
521
772
So it's second day and somehow im talking to mom while it shows the living room, then MC goes to University and talking to some teacher? guess im still on the living room. This is clearly its a bug because no way it's hardware problem

EDIT: I'm not hating Lewdlab because he's my fav dev but his release is broken, shouldnt have released like this
If its realy a bug, he will fix it soon.
 

jande21

I AM THE LAW
Respected User
Former Staff
Oct 19, 2016
2,649
31,436
It was fine, not perfect. The renders were good, and the animations even better. I think using flashbacks to his wild time in college was a nice way to add sex scenes. The story is interesting and so far the characters are as well. I even like the competition angle with the twin bro.

For cons, i felt the scenes transitioned terribly. Especially the first sex scene. I also think the sis night scenes were way out of place and added nothing to the game for me.

Either way, the next couple of updates are whats gonna make or break this game for me. If he can keep up monthly updates with meaningful content i can see it compete with games like Milfy City.
 

Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,403
All the speculation on the development of this game is kind of reducious. He didn't pick a "too difficult engine" to work with, he literally picked unity and bought assets for it that basically saves most of the work. The tools he is using to make this game, is not a tools for a programmer it's a tool for an artist.

The people commenting unity for beeing bad is like asking a novice chef not chopping veggies well, its not the knives fault, its just that the chef needs practice and skill. Now i don't know why he went for 64bit only, as people have mentioned, VN's arent really that demanding to require 64bit only. Maybe there was some other issue.

All of the tools he purchased to make the game, in the unity asset store, allows for some customization, for example the UI design, and stuff around it. Basically how the game "looks"

That's why his game can look professional, but these UI effects are built in functionality of what he bought. I think it looks nice but you can clearly see it needs more polishing, expected for beeing a demo, but perhaps if it really took 6 months to get to this point. Nah. Maybe he took a well needed vacation break from developing the last game.

The only thing I would be worried about is the fact that none of these two assets that he got is really designed for visual novels, not the conversation system or the engine. That will be the interesting part to see for me. When you buy finished assets like this, the biggest difficulty is to make them all play together and work the way you want it to. And if you want to expand on those tools then you sit in a really bad position.

Most people, even experienced programmers wouldnt sit and customize other peoples assets so much, because then you can't update it so easy in the future if the original creator gives out an updated version.

Things like "saving in dialogue" , "replaying scenes", galleries, all this jazz, that is very VN-game specific, does not come out of the box in his engine choice. He is not the first game in unity that cannot save mid dialogue, and there is a reason for this, they all went with assets from the unity store that were meant for other types of games, and then they get stuck with it.

He would have to make a lot of custom stuff. And that's where I am worried, someone that has a lot of programming experience would not just save that for later. He should have made this work before the demo version went public, because its not easy, if he is unable to add it very soon, the fans are going to just nag the shit out of him and cause stress. I also doubt that the save system had saving for multiple paths in mind, for example you cant really see which save is for what, its just a list. But we have seen this in other games too, for example big brother, the twist? They all had just timestamps on the save. I liked that about most other games, they show screenshots of where you saved,

If it has taken him 6 months to do this demo, and on top of this, you cannot save mid dialogue or even press esc to open menues etc. Either he is way in over his head, or he basically just spent 4 months vacationing, 1 week to find the assets he needs, most of the remaining time designing characters, writing and doing some rendering, and then finally, customizing the UI of the game to look fresher.

The game will turn out well, eventually, but i think it may stumble upon a bunch of hiccups on the way that may cause frustrations with the developer, and ultimately the fans.
 

*Dreamer*

Active Member
May 2, 2017
643
1,268
this is only BETA, and people do not seem to understand what they are playing and want immediately in the first update a million renderings and animations and no errors o_O
drink something:coffee:, discharge your balls with other games to think better and read OP-Developer Notes there may be useful things ;)
 

AJ840

Member
Jul 25, 2018
197
105
wow this game has arrived that's good but it's in unity so we cannot get android port since all of do only ports which are renpy
 

diend2011

Member
Jun 11, 2018
176
202
Just played this and here is my thoughts :
The Unity works fine so far, pretty fluid kinda like Man of the House and Timestamps (These 2 are best Unity games for me). Though you can't rollback and save during dialogues.
Animations and Renders are just superb. Damn it's looking so good.
 
D

Deleted member 42

Guest
Guest
this is only BETA, and people do not seem to understand what they are playing and want immediately in the first update a million renderings and animations and no errors o_O
drink something:coffee:, discharge your balls with other games to think better and read OP-Developer Notes there may be useful things ;)
People don't want a milion renders but for the time he had this was barebones, it was like an intro you see on those newbie devs. but thats just my opinion anyways
 
  • Like
Reactions: *Dreamer*

ju1zzed

Active Member
Feb 18, 2018
521
772
All the speculation on the development of this game is kind of reducious. He didn't pick a "too difficult engine" to work with, he literally picked unity and bought assets for it that basically saves most of the work. The tools he is using to make this game, is not a tools for a programmer it's a tool for an artist.

The people commenting unity for beeing bad is like asking a novice chef not chopping veggies well, its not the knives fault, its just that the chef needs practice and skill. Now i don't know why he went for 64bit only, as people have mentioned, VN's arent really that demanding to require 64bit only. Maybe there was some other issue.

All of the tools he purchased to make the game, in the unity asset store, allows for some customization, for example the UI design, and stuff around it. Basically how the game "looks"

That's why his game can look professional, but these UI effects are built in functionality of what he bought. I think it looks nice but you can clearly see it needs more polishing, expected for beeing a demo, but perhaps if it really took 6 months to get to this point. Nah. Maybe he took a well needed vacation break from developing the last game.

The only thing I would be worried about is the fact that none of these two assets that he got is really designed for visual novels, not the conversation system or the engine. That will be the interesting part to see for me. When you buy finished assets like this, the biggest difficulty is to make them all play together and work the way you want it to. And if you want to expand on those tools then you sit in a really bad position.

Most people, even experienced programmers wouldnt sit and customize other peoples assets so much, because then you can't update it so easy in the future if the original creator gives out an updated version.

Things like "saving in dialogue" , "replaying scenes", galleries, all this jazz, that is very VN-game specific, does not come out of the box in his engine choice. He is not the first game in unity that cannot save mid dialogue, and there is a reason for this, they all went with assets from the unity store that were meant for other types of games, and then they get stuck with it.

He would have to make a lot of custom stuff. And that's where I am worried, someone that has a lot of programming experience would not just save that for later. He should have made this work before the demo version went public, because its not easy, if he is unable to add it very soon, the fans are going to just nag the shit out of him and cause stress. I also doubt that the save system had saving for multiple paths in mind, for example you cant really see which save is for what, its just a list. But we have seen this in other games too, for example big brother, the twist? They all had just timestamps on the save. I liked that about most other games, they show screenshots of where you saved,

If it has taken him 6 months to do this demo, and on top of this, you cannot save mid dialogue or even press esc to open menues etc. Either he is way in over his head, or he basically just spent 4 months vacationing, 1 week to find the assets he needs, most of the remaining time designing characters, writing and doing some rendering, and then finally, customizing the UI of the game to look fresher.

The game will turn out well, eventually, but i think it may stumble upon a bunch of hiccups on the way that may cause frustrations with the developer, and ultimately the fans.
Nice post...like it. :)
 
  • Like
Reactions: Aesouh
3.60 star(s) 345 Votes