byskup

Member
Apr 26, 2017
261
785
He said he needed a break from the creative process as the 2020 year was heavy for him with monthly releases, but instead of just taking a vacation, he wanted to go back to DoD to make a Definitive Edition out of it, which includes proper 60fps animations instead of just back and forth flashing renders as in the original one, rework the endings so they wouldn't be as rushed as they originally turned out to be and then add some new sex scenes for the "after game", ideally releasing it also in Steam when it's ready and thus way keep himself in a working loop. As it's been said here, this most likely was kind of his way of coping with the "I don't know what to do with Midnight Paradise" problem, this way buying him time to think what he will do with it, since he kind of ran himself into the corner with it by preventing and running away from the sex scenes with the main girls, as he for some reason seems them as some kind of an "end game" kind of thing. When he was making the 0.14 update, he said he had planned 10+ endings for the game, ways to ignore the characters player is not interested and thus way they wouldn't be tied to the main story anymore like this far they have been and such things, which to me really screams that he didn't have, and probably still doesn't have, any clue which way he is going to take this one whenever he finally decides to leave that port of refuge of his, what is also known as Dreams of Desire.

All we know is that his time in that port of refuge is going to be up soon, as even his $40 Elite-tier patrons are getting vocal and pissed off to the current situation.
Man, try to use dots please. Your whole comments seems to be only 2 sentences and after a bit it looses a value. Just an advise.
 

Deleted member 4041066

Active Member
Aug 10, 2021
931
2,678
Well, he says just now in discord that he will make a post on monday
Which will once again be about DoD and not about MP. But I already spoke with admins here, and they said this game can't be labeled as abandoned since the dev has said he is working on another project, so instead it got the "on hold" tag, which is more than welcome.

Man, try to use dots please. Your whole comments seems to be only 2 sentences and after a bit it looses a value. Just an advise.
It had four sentences. But thank you for your useless advice, mr. grammar nazi.
 

jackp0t

Member
Jun 24, 2020
246
318
He said he needed a break from the creative process as the 2020 year was heavy for him with monthly releases, but instead of just taking a vacation, he wanted to go back to DoD to make a Definitive Edition out of it, which includes proper 60fps animations instead of just back and forth flashing renders as in the original one, rework the endings so they wouldn't be as rushed as they originally turned out to be and then add some new sex scenes for the "after game", ideally releasing it also in Steam when it's ready and thus way keep himself in a working loop. As it's been said here, this most likely was kind of his way of coping with the "I don't know what to do with Midnight Paradise" problem, this way buying him time to think what he will do with it, since he kind of ran himself into the corner with it by preventing and running away from the sex scenes with the main girls, as he for some reason seems them as some kind of an "end game" kind of thing. When he was making the 0.14 update, he said he had planned 10+ endings for the game, ways to ignore the characters player is not interested and thus way they wouldn't be tied to the main story anymore like this far they have been and such things, which to me really screams that he didn't have, and probably still doesn't have, any clue which way he is going to take this one whenever he finally decides to leave that port of refuge of his, what is also known as Dreams of Desire.

All we know is that his time in that port of refuge is going to be up soon, as even his $40 Elite-tier patrons are getting vocal and pissed off to the current situation.
Good analysis. There seems to be close to zero pre-planning and "pre-positioning" from these devs.

Their work is not dependant on external constraints or variables. So why are they not taking advantage by making sure they only publish a new project when they already have enough material done for the next 2 to 3 or 4 updates? This way if something bad happens they already have at least 1 or 2 updates ready for publishing that they can then publish with regular intervals, even if those intervals are longer, and buy them time...

What is creating these "ICSTOR Events" has to be the non-stop flow of cold hard cash that just gives positive reinforcement or feedback regardless of what they do. This is more of a payment logic-derived problem than anything else.

No fucking way that if the payments were frozen until updates dropped and were vetted in by a >60% positive likes feedback from users would these "ICSTOR Events" be happening.
 
Dec 24, 2018
272
1,302
Good analysis. There seems to be close to zero pre-planning and "pre-positioning" from these devs.

Their work is not dependant on external constraints or variables. So why are they not taking advantage by making sure they only publish a new project when they already have enough material done for the next 2 to 3 or 4 updates? This way if something bad happens they already have at least 1 or 2 updates ready for publishing that they can then publish with regular intervals, even if those intervals are longer, and buy them time...

What is creating these "ICSTOR Events" has to be the non-stop flow of cold hard cash that just gives positive reinforcement or feedback regardless of what they do. This is more of a payment logic-derived problem than anything else.

No fucking way that if the payments were frozen until updates dropped and were vetted in by a >60% positive likes feedback from users would these "ICSTOR Events" be happening.
Because these devs aren’t professional, they’re amateurs who struck gold. It takes a lot of time to make these games, time that people with a full time job, family, or social life do not have. So you really got to ask yourself what kind of person has the free time it takes to go through the trial and error to learn daz3d, animations, renpy, and make porn games? Who has the free time to actually get established as a dev in the first place? A lazy college student? An unemployed burnout? Some full-time worker with no family or social life?

Basically, a lot of the people who make it big as porn devs have a lot of free time and they want to keep it that way. They were not trying to become big devs because they wanted to work or had some passion to make these games. They did it because they don’t want to work but still make good money.

Maybe at the beginning they’ll work hard so they can get established and attract supporters, but once they make it big their true colors come out. Now that they have a large cash flow from patreon they can quit their full time job, they can drop out of college or never get a job after they graduate, they can go back to being unemployed and not working at all.

They didn’t put in all that time and work as hard as they did to work a full time job. They did it to fool people into giving them money and earn their trust, so that they could abuse that trust and take advantage of their patrons so they don’t have to work. Then the updates take significantly longer to come out without more content to justify the increased time. The content isn’t as good as it was before because their not putting in as much effort. Or the updates just stop entirely. We’ve seen it happen so many times and it’ll happen many more times in the future.

Until patrons start holding devs accountable and withhold financial support when satisfactory updates aren’t being released this will continue to happen time and time again. But the patrons of big devs never seem to do that. They just continue giving them money even though it’s apparent they’re being taken advantage of. They’re unironically simping for porn game devs and are too delusional to see it, and the devs know it.


These weekend hobby devs always remember to say how it's really hard work, yet the hardest part of the work for them seems to be the communication part. How much hate Lewdlab could've prevented by simply making couple posts in a month and being transparent about the progress. When you just hide in your bunker, you're really not giving a signal that you're taking your job seriously or that you are worth the support and attention.

But it just proves that most of these weekend hobby devs don't understand and do not know anything, not even the basics, about marketing and advertising, not to mention understanding its importance. Like, why in the world would you go totally radio silent about the project that, most likely, you want people to spend money on and play it after spending this much time on it? You just being silent for two full months is not going to get people hyped up about it, but more just like vice versa. Instead you should and would have to try to promote the shit out of your project all the times possible.
You’re exactly right. Communication and transparency could avoid all these problems. And it makes absolutely no sense for them to be so silent about the progress. But that’s assuming these devs are professional and diligently working on their games.

But those devs aren’t working on their games. If they were being communicative and transparent they’d just expose themselves. They don’t communicate because they have nothing to say, they have nothing to say because they’re not working on their games.

Why hasn’t lewdlab said anything but bullshit and filler? Because he’s not working on anything and has nothing to say. He won’t start saying anything worth saying until he starts working again. Or he’ll go down the route of lying about release dates like incstor or gumdrop to try and calm people down and get them to stop complaining without doing any work and actually giving the people what they want.
 
Last edited:

Deleted member 4041066

Active Member
Aug 10, 2021
931
2,678
But those devs aren’t working on their games. If they were being communicative and transparent they’d just expose themselves. They don’t communicate because they have nothing to say, they have nothing to say because they’re not working on their games.
I have seen the 60fps animations that will be in the Definitive Edition, so he certainly has done something.
 

LionHeart 95

Active Member
Aug 30, 2020
509
1,195
Lets put aside those who seem to be taking pledged income without producing new content and truly look at the greed of the Reader. I myself am a very greedy reader and want the next chapter before I finish the one I am on. I play about 15 different games and add new ones often to keep myself entertained. full disclosure and i am sad to say but because of time lines of games I don't pledge to all of them. also the cost would be too expensive so i try to pledge the top 5 games I play. Having many games with different release schedules I'm not dependent on the dev's production of new content for fun.
That said An unfinished or a On-hold game is frustrating.

but can I really complain about the time something takes if i am not the one doing the work, just because I pledge monthly or yearly to the Developer the Pledge does not provide any statement that the Dev will produce anything the most any of the Pledge say is to "help keep the game alive" or if you like my content please pledge. YOU CONTROL YOUR PLEDGE AND HOW MUCH YOU PLEDGE. Game sites allow you to stop your pledge at anytime. so your complaining is just filling space here. don't like the time it takes or amount of content then change your pledge.

You ever try to Learn 3D software, to code, to build on or for different Platforms I am learning this it takes lots of time until you build enough content to display an episode that worth showing to the public. the Public is viscous and unforgiving. and completely greedy if you build something halfway descent. stop wasting time on whether or not the dev is milking you You are sucking up my reading time for something totally in your control but don't do the work of drooping your pledge and moving on. Because of greed and wanting something completed that you have no control over Breath you just fine find a new Game their are better ones out there go discover the world of VN there is something for everyone and a lot of completed games to play. or build your own and then you can answer the greedy public.
 

Call of Booty

Well-Known Member
Mar 21, 2020
1,279
1,689
Last week when I checked how many patrons he has,it was 2946. Now he has 3171. I would say he's doing well,lol.
 

Kingvlad

Active Member woow
Mar 21, 2018
888
12,062
1.jpg



Hey everyone

Where do I even begin...
As you have noticed, there's been a lack of posts lately and that understandably birthed some confusion.
So in fact, as the title says, I'm not dead. If you are a member on the Lewdlab Discord Server you already know that. It's a good idea to hop in, you can see I'm online there and I usually answer questions there, if it's a legit question of course. Here's the

You probably want to know what's been going on lately and why the radio silence here.
It's a complex issue and I'll try to do my best to break it down.


First of all, I have to admit that I bit off more than I could chew with DoD: DE
I thought I'd get this done in no time and move on with MP. I was wrong.
Just to put in in perspective: Midnight Paradise so far has 178 animations, and a big chunk of that came this year with the 0.14 release. For Dreams of Desire: Definitive Edition I have made over 450 animations already, and more on the way, it's going to be above 500.

That's actually a gargantuan task in itself, but there's a ton more work going into it. It really shows the game wasn't made with a steam release in mind. Making sure there isn't anything in the game that can cause problems down the line with steam and changing those is another thing and of course creating the new content are all very big tasks. And the perfectionist in me doesn't let me half-ass it.

Now the scope of the work alone wouldn't be that big of an issue. And this isn't why I have been quiet lately. In my "prime days", 4 years ago I could have chewed through this maybe not super fast, but fast enough for it not to cause problems.
But we're not in 2017 anymore and here comes the second part of the problem.
The problem - which is a culmination of the past 4 years - is burnout. A lot of artists and content creators suffer from this and I didn't realize that's what has been going on with me at first.
Spending most of last year in quarantine only made it worse and add on top of all that all my health issues this year. I don't like to talk about that because I don't want to seem like a whiny little bitch. But it's been really taxing mentally and physically, especially the damn covid, and that's only one item on the list. I've seen people say I'm lying about my health or that who cares if I'm sick, they go to work when they are sick too. So I rarely share anything about what's actually happening to me, but let me tell you, it's been a rough year so far.

Now a bit about the psychological part of things:

Ever since my whole journey as an adult games dev started, I've had a constant level of stress. There's always the next deadline, there's always the competition to beat, there's always something going wrong. It is a high stress job, at least for me.
But the worst is the feeling that if I ever stop to take a break, I'll lose it all. The fans, the momentum, my creativity - my job. Like a voice in my head was constantly shaming me every time I was trying to do something that's not work. In the end I always felt guilty when I was away from the computer, but feeling drained and trapped when I wasn't.
And in the end, look where that lead me.
I stopped releasing anyway because this whole thing paralyzed me. This caused me to not post, partly because I was depressed, and partly because I couldn't offer you guys something new and flashy in a post, and I didn't want to post about not getting work done fast enough.

Now this doesn't mean I didn't work these past months. It's just that some days I did good progress, but on other days I considered my progress garbage. I set internal release dates though for the past few months that I always had to push back. The intent was there, but I wasn't in a good enough state to fulfill it.

What am I doing to restore everything to 100% ?
First of all, I took a week off. I packed up my stuff and left the country. I've been to museums, seen some churches, and just generally been outside a lot. That did wonders to me. I came back refreshed and refueled.

Second, I'm not taking any chances and I'm going back to therapy. I've told myself I'll go this past year, but I didn't make myself commit. Now I did, I'm starting tomorrow. It has helped in the past and I'm sure it will help again.

Third, I'm adapting a work schedule that's more fitting to the goal of reducing constant stress. The goal here is that you wouldn't notice this change if I wasn't telling you about it, meaning in the future I'd release new content consistently, but it'd be less stressful to me. This is something like not working on Sundays and distributing the workload smarter.
I'm also making other changes to my lifestyle to make sure this won't happen again.

I'm feeling a lot better now... You know what - I actually feel pretty good now. I'm having the itch again, to make new content. Ideas are coming to me again. It feels good to be back.

That being said, I owe you guys an apology. I've been keeping you in the dark, although not intentionally, and I'm sorry.

But to end this post on a positive note:

The release date of Dreams of Desire: Definitive Edition is the 20th of October.


I know that date isn't close, but at least I can assure you: whatever happens, DoD: DE is getting released on that date and it will be followed closely with an MP release.

And as always, thank you for your great support!
-Dr Sin​
 

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,213
That's actually a gargantuan task in itself, but there's a ton more work going into it. It really shows the game wasn't made with a steam release in mind. Making sure there isn't anything in the game that can cause problems down the line with steam and changing those is another thing and of course creating the new content are all very big tasks. And the perfectionist in me doesn't let me half-ass it.
What does this mean exactly?
 

blaackstarr

Member
Dec 24, 2018
159
174
View attachment 1380003



Hey everyone

Where do I even begin...
As you have noticed, there's been a lack of posts lately and that understandably birthed some confusion.
So in fact, as the title says, I'm not dead. If you are a member on the Lewdlab Discord Server you already know that. It's a good idea to hop in, you can see I'm online there and I usually answer questions there, if it's a legit question of course. Here's the

You probably want to know what's been going on lately and why the radio silence here.
It's a complex issue and I'll try to do my best to break it down.


First of all, I have to admit that I bit off more than I could chew with DoD: DE
I thought I'd get this done in no time and move on with MP. I was wrong.
Just to put in in perspective: Midnight Paradise so far has 178 animations, and a big chunk of that came this year with the 0.14 release. For Dreams of Desire: Definitive Edition I have made over 450 animations already, and more on the way, it's going to be above 500.

That's actually a gargantuan task in itself, but there's a ton more work going into it. It really shows the game wasn't made with a steam release in mind. Making sure there isn't anything in the game that can cause problems down the line with steam and changing those is another thing and of course creating the new content are all very big tasks. And the perfectionist in me doesn't let me half-ass it.

Now the scope of the work alone wouldn't be that big of an issue. And this isn't why I have been quiet lately. In my "prime days", 4 years ago I could have chewed through this maybe not super fast, but fast enough for it not to cause problems.
But we're not in 2017 anymore and here comes the second part of the problem.
The problem - which is a culmination of the past 4 years - is burnout. A lot of artists and content creators suffer from this and I didn't realize that's what has been going on with me at first.
Spending most of last year in quarantine only made it worse and add on top of all that all my health issues this year. I don't like to talk about that because I don't want to seem like a whiny little bitch. But it's been really taxing mentally and physically, especially the damn covid, and that's only one item on the list. I've seen people say I'm lying about my health or that who cares if I'm sick, they go to work when they are sick too. So I rarely share anything about what's actually happening to me, but let me tell you, it's been a rough year so far.

Now a bit about the psychological part of things:

Ever since my whole journey as an adult games dev started, I've had a constant level of stress. There's always the next deadline, there's always the competition to beat, there's always something going wrong. It is a high stress job, at least for me.
But the worst is the feeling that if I ever stop to take a break, I'll lose it all. The fans, the momentum, my creativity - my job. Like a voice in my head was constantly shaming me every time I was trying to do something that's not work. In the end I always felt guilty when I was away from the computer, but feeling drained and trapped when I wasn't.
And in the end, look where that lead me.
I stopped releasing anyway because this whole thing paralyzed me. This caused me to not post, partly because I was depressed, and partly because I couldn't offer you guys something new and flashy in a post, and I didn't want to post about not getting work done fast enough.

Now this doesn't mean I didn't work these past months. It's just that some days I did good progress, but on other days I considered my progress garbage. I set internal release dates though for the past few months that I always had to push back. The intent was there, but I wasn't in a good enough state to fulfill it.

What am I doing to restore everything to 100% ?
First of all, I took a week off. I packed up my stuff and left the country. I've been to museums, seen some churches, and just generally been outside a lot. That did wonders to me. I came back refreshed and refueled.

Second, I'm not taking any chances and I'm going back to therapy. I've told myself I'll go this past year, but I didn't make myself commit. Now I did, I'm starting tomorrow. It has helped in the past and I'm sure it will help again.

Third, I'm adapting a work schedule that's more fitting to the goal of reducing constant stress. The goal here is that you wouldn't notice this change if I wasn't telling you about it, meaning in the future I'd release new content consistently, but it'd be less stressful to me. This is something like not working on Sundays and distributing the workload smarter.
I'm also making other changes to my lifestyle to make sure this won't happen again.

I'm feeling a lot better now... You know what - I actually feel pretty good now. I'm having the itch again, to make new content. Ideas are coming to me again. It feels good to be back.

That being said, I owe you guys an apology. I've been keeping you in the dark, although not intentionally, and I'm sorry.

But to end this post on a positive note:

The release date of Dreams of Desire: Definitive Edition is the 20th of October.


I know that date isn't close, but at least I can assure you: whatever happens, DoD: DE is getting released on that date and it will be followed closely with an MP release.

And as always, thank you for your great support!
-Dr Sin​
What is going to be different in the DoD Definitive Edition? Is it a remake? New content?
 
3.60 star(s) 346 Votes