Ren'Py Sexbot Restoration 2124 [v0.11.2] [squirrel24]

4.50 star(s) 11 Votes

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
Thank you for your reply. I wasn't asking for an easy mode just a means to increase the odds at a cost but its not important.

Unrelated there is something I'd ask about relating to the Grey net. There's only 2 things on there the BBS and Ray's, even if add a third thing and count the favour messages I still think the interface could be streamlined a bit, maybe remove the permanently greyed out buttons and have direct links to the four sections in the main grey net link?

Just a QoL suggestion, I don't mean to come across as complaining I really do enjoy the game and you are doing a great job.
Your question about the 'grey net' is valid. I've been tempted to simplify it but so far I've resisted. 'Messages', 'Games', and 'Programs' were in DSCS and I believe they would have been used if the game had not been abandoned. I leave them in thinking I'll use them "some day" but I probably never will. I experimented with merging the 'trade offers' and 'off-topic offers' so you go directly to a combined list of both but this means scrolling through more offers all the time. More realistic but it would get tiresome. The 'bookmarks' with 'Ray's online' and the other grey links inside is pure flavor and could be removed. Perhaps I should break the "top row only" format and when you enter the 'NetConsole' use the second row of buttons so I can put all of them on one screen. This would allow me to leave the grey flavor buttons in the game but reduce the number of clicks to get where you want to go. I'll experiment with this but no guarantees.

Just to clarify; 'Easy' mode already exists. When you start a new game you have to select 'Easy', 'Normal', 'Hard', or 'Hardcore' mode during the intro scenes. The odds at the dump go down as you increase the difficulty. My suggestion is to play in 'Easy' mode so you can learn how the game works and develop strategies. If and when you're comfortable you can start a new game in any of the more difficult settings if you want a challenge. Note: You cannot change the mode during a game, if you want to play in a different mode you have to start a new game. If you want to know which mode you're playing in scroll to the bottom of the 'Notes' page in the 'Journal'.
 
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Apr 18, 2020
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Good stuff, only complaint is generic MC, but unless you went full first person POV I don't know how to get around that, and that limits sex scenes immensely. Can AI images do different skin/hair/eye colour etc? (without tons of file bloat.)
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,020
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Just to clarify; 'Easy' mode already exists. When you start a new game you have to select 'Easy', 'Normal', 'Hard', or 'Hardcore' mode during the intro scenes. The odds at the dump go down as you increase the difficulty. My suggestion is to play in 'Easy' mode so you can learn how the game works and develop strategies. If and when you're comfortable you can start a new game in any of the more difficult settings if you want a challenge. Note: You cannot change the mode during a game, if you want to play in a different mode you have to start a new game. If you want to know which mode you're playing in scroll to the bottom of the 'Notes' page in the 'Journal'.
I mean the idea of buying a metal detector or some WiFi sensor (or what ever stuff bots use to get Updates for their OS) to pick up potential spots where bots have been discarded more easily seem like a nice addition... but I can see the headache of implementing this into the game.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
Good stuff, only complaint is generic MC, but unless you went full first person POV I don't know how to get around that, and that limits sex scenes immensely. Can AI images do different skin/hair/eye colour etc? (without tons of file bloat.)
Sorry, the appearance of characters cannot be customized and the game will remain 3rd person.

There are no AI images in the game. I use DAZ so what you see as "file bloat" I see as about a hundred of hours for re-rendering images to change hair color to blonde and another hundred hours if you want red. If you want to change both hair and eyes then the number of combinations grows and hundreds of hours become thousands of hours. There are probably better ways to do this but this is the only way I know how and it's out of the question.
 
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Sorry, the appearance of characters cannot be customized and the game will remain 3rd person.

There are no AI images in the game. I use DAZ so what you see as "file bloat" I see as about a hundred of hours for re-rendering images to change hair color to blonde and another hundred hours if you want red. If you want to change both hair and eyes then the number of combinations grows and hundreds of hours become thousands of hours. There are probably better ways to do this but this is the only way I know how and it's out of the question.
Ah, I yeah I messed up, I knew it was not Generative AI, uh CGI? I'm only familiar with sprite art where things can just be layered on 2D images, did not to imply you needed to change anything, I just don't know how it works.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
I mean the idea of buying a metal detector or some WiFi sensor (or what ever stuff bots use to get Updates for their OS) to pick up potential spots where bots have been discarded more easily seem like a nice addition.. but I can see the headache of implementing this into the game.
Interesting, that's a nice idea. The effect is simple, it's just a multiplier applied to the odds calculations. The largest amount of work would be re-rendering the images in the dump to show the MC using the tool.

Another idea would be to develop scavenging skill. Odds could increase based upon how many times you've found something. This could also apply to bots sent on 'Scavenge' missions. The scavenging skill would be more work to implement than the tool but wouldn't require re-rendering any images.

To be honest, even though these ideas are realistic I probably won't do them because I don't think they are necessary. I realize other people may not agree with me but I find the early part of the game when you need some luck to be fun. What's the worst thing that can happen, a little bit of frustration and a 'game over' sequence? As you progress in the game luck is no longer a factor. Once you develop strong skills you can earn money easily and just buy everything you need. This is the story of a young high school dropout and needing a little luck when you're just starting is realistic. Not having to rely on luck when you get older, more skilled, and have more experience is also realistic.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
Ah, I yeah I messed up, I knew it was not Generative AI, uh CGI? I'm only familiar with sprite art where things can just be layered on 2D images, did not to imply you needed to change anything, I just don't know how it works.
:) No worries!

Others have suggested that I use sprites for various purposes but I don't know anything about sprites or how to use them. Maybe some day I'll learn. This entire project is all a learning experience for me.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,020
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Interesting, that's a nice idea. The effect is simple, it's just a multiplier applied to the odds calculations. The largest amount of work would be re-rendering the images in the dump to show the MC using the tool.

Another idea would be to develop scavenging skill. Odds could increase based upon how many times you've found something. This could also apply to bots sent on 'Scavenge' missions. The scavenging skill would be more work to implement than the tool but wouldn't require re-rendering any images.

To be honest, even though these ideas are realistic I probably won't do them because I don't think they are necessary. I realize other people may not agree with me but I find the early part of the game when you need some luck to be fun. What's the worst thing that can happen, a little bit of frustration and a 'game over' sequence? As you progress in the game luck is no longer a factor. Once you develop strong skills you can earn money easily and just buy everything you need. This is the story of a young high school dropout and needing a little luck when you're just starting is realistic. Not having to rely on luck when you get older, more skilled, and have more experience is also realistic.
I mean is it even neccesary to rerender the images?
As far as I recall you are either walking around with a bag (which could contain said tools), hack the entrance door useing some frequency scanner or gather discarded body parts... aside of the images of MC or his bots walking around when failing to find anything you wouldn't really expect some tools in the characters hands.
 
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nobodx

Newbie
Nov 2, 2017
81
56
:) No worries!

Others have suggested that I use sprites for various purposes but I don't know anything about sprites or how to use them. Maybe some day I'll learn. This entire project is all a learning experience for me.
As far as i know, you can group multiple images as a layered image, where all have a common anchor
withing this layered image, you can toggle certain images
an example would be a nude base-model, and 2 or 3 dresses, that are shown above - and you can toggle these with simple if xxx then yyy statements to have a variable wardrobe
you could include this wardrobe with multiple base models, as long as they "fit" above the basemodel - or make different faces, and toggle them for facial emotions
 
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squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
I mean is it even neccesary to rerender the images?
As far as I recall you are either walking around with a bag (which could contain said tools), hack the entrance door useing some frequency scanner or gather discarded body parts... aside of the images of MC or his bots walking around when failing to find anything you wouldn't really expect some tools in the characters hands.
Perhaps so but I guess you missed my point. Although it's a nice idea and even a realistic idea I'm not doing it for other reasons.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
As far as i know, you can group multiple images as a layered image, where all have a common anchor
withing this layered image, you can toggle certain images
an example would be a nude base-model, and 2 or 3 dresses, that are shown above - and you can toggle these with simple if xxx then yyy statements to have a variable wardrobe
you could include this wardrobe with multiple base models, as long as they "fit" above the basemodel - or make different faces, and toggle them for facial emotions
Interesting, thanks. If I understand how it works here's what I'd have to do to support changing the MC's hair color.

For every image the MC is in I'd have to render 4 images of only the character posed the same way but with black, brown, blonde, and red hair. Then I would have to add a variable for hair color and when each image is displayed show the scene and the appropriate character image on top of it.

What about sex scenes? Arms and legs intertwine so I assume I'd have to include the sex partner in the 4 renders. What if the character is partially behind something? I assume I'd have to include that thing in the renders as well. The alternative in both these cases is to change the pose and position of the MC to avoid the situation but that would mean sex scenes without touching each other. Maybe all of this is why many games do 1st person characters with little floating hands, tongue, and penis?

If I understand everything correctly it would be a ton of work to retrofit into the game. There are somewhere around 1800 images in the game and I'd guess that somewhere around half include the MC. Even if I was starting from scratch and only considered the MC's hair color I would never add that much work. More importantly, who would be satisfied with only hair color? Skin color, clothing, etc. Then someone would want to do this with the teacher and store owner too! With all the permutations and combinations there is no way I'd ever finish the game adding work like this. :)

The world is full of compromises! Cheers!
 

nobodx

Newbie
Nov 2, 2017
81
56
Interesting, thanks. If I understand how it works here's what I'd have to do to support changing the MC's hair color.

For every image the MC is in I'd have to render 4 images of only the character posed the same way but with black, brown, blonde, and red hair. Then I would have to add a variable for hair color and when each image is displayed show the scene and the appropriate character image on top of it.

What about sex scenes? Arms and legs intertwine so I assume I'd have to include the sex partner in the 4 renders. What if the character is partially behind something? I assume I'd have to include that thing in the renders as well. The alternative in both these cases is to change the pose and position of the MC to avoid the situation but that would mean sex scenes without touching each other. Maybe all of this is why many games do 1st person characters with little floating hands, tongue, and penis?

If I understand everything correctly it would be a ton of work to retrofit into the game. There are somewhere around 1800 images in the game and I'd guess that somewhere around half include the MC. Even if I was starting from scratch and only considered the MC's hair color I would never add that much work. More importantly, who would be satisfied with only hair color? Skin color, clothing, etc. Then someone would want to do this with the teacher and store owner too! With all the permutations and combinations there is no way I'd ever finish the game adding work like this. :)

The world is full of compromises! Cheers!
You wont have to do 4 full character-renders for the hair color
Assuming you have the same hairstyle, you do a full character render, and then just 3 times the hair as a single images the full render will be the base-image at the bottom, with the 3 hairstyles overlapping, and you just toggle the different colors on - or off to have the default hair-style
if you have sexpartners, you make a separate base model for both, and place the different bodyparts on top of each other.
I was just fiddling with the files for Fall of Galadriel (https://thef95zone.info/threads/the-fall-of-galadriel-v0-10-2-megacock.212696/) so these images are their property but i post them here to demonstrate:
you have the base-image, that is placedat the lowest layer, and the angry / aaa-image on top of it
So if you want the character to look angy, you just enable the angry sprite
 

esoom

Well-Known Member
Sep 6, 2017
1,106
1,308
Your ideas are interesting and I like them but you are asking a lot. I'm sorry but I won't add that much work to my roadmap for the game. If I do this the implementation will be a standard 'trade offer' on the 'grey net'. I will put in a few offers that will appear randomly the way these offers work and people are welcome to write mods to add more. I got started by writing a mod to sell parts this way, maybe you or someone else will get started by writing a mod to sell bots. Again, no promises.
Fair enough, just throwing some ideas out there when you run out of things to do. I look forward to whatever you have planned.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
505
564
You wont have to do 4 full character-renders for the hair color
Assuming you have the same hairstyle, you do a full character render, and then just 3 times the hair as a single images the full render will be the base-image at the bottom, with the 3 hairstyles overlapping, and you just toggle the different colors on - or off to have the default hair-style
if you have sexpartners, you make a separate base model for both, and place the different bodyparts on top of each other.
I was just fiddling with the files for Fall of Galadriel (https://thef95zone.info/threads/the-fall-of-galadriel-v0-10-2-megacock.212696/) so these images are their property but i post them here to demonstrate:
you have the base-image, that is placedat the lowest layer, and the angry / aaa-image on top of it
So if you want the character to look angy, you just enable the angry sprite
Thanks, I appreciate the explanation and examples. :)

The images in your examples are small and render times would be very fast which is good but the amount of work with a keyboard and mouse creating them remains the same. Going back to customizing characters the number of tiny images needed would be large and would grow larger with every parameter you customize. I know people like to customize characters but I'm just not willing to put in the extra work to enable this. Sorry.

Thanks again, always good to learn how things work!
 

nobodx

Newbie
Nov 2, 2017
81
56
Thanks, I appreciate the explanation and examples. :)

The images in your examples are small and render times would be very fast which is good but the amount of work with a keyboard and mouse creating them remains the same. Going back to customizing characters the number of tiny images needed would be large and would grow larger with every parameter you customize. I know people like to customize characters but I'm just not willing to put in the extra work to enable this. Sorry.

Thanks again, always good to learn how things work!
Didn't want to force you to do it - just wanted to explain the idea behind that ;)
 
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Kevin Smarts

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Respected User
Game Developer
Jul 21, 2017
1,942
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Just to clarify; 'Easy' mode already exists. When you start a new game you have to select 'Easy', 'Normal', 'Hard', or 'Hardcore' mode during the intro scenes. The odds at the dump go down as you increase the difficulty. My suggestion is to play in 'Easy' mode so you can learn how the game works and develop strategies. If and when you're comfortable you can start a new game in any of the more difficult settings if you want a challenge. Note: You cannot change the mode during a game, if you want to play in a different mode you have to start a new game. If you want to know which mode you're playing in scroll to the bottom of the 'Notes' page in the 'Journal'.
Thanks, but I wasn't saying its too hard. I'm playing on 'hard' mode and filling mob orders for bots having repaid my debt. The game balance is good, might have to try hardcore next.
 

tak51

Newbie
Dec 17, 2017
56
26
Hi, i wanted to see/install mods for the game by going to the discord in game, but i can't log in it. (can't accept the invitation)
Is the link down or is it a problem from me? If so, could someone link me the discord link or where i can find mods.
Thanks for the help
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,020
7,446
Hi, i wanted to see/install mods for the game by going to the discord in game, but i can't log in it. (can't accept the invitation)
Is the link down or is it a problem from me? If so, could someone link me the discord link or where i can find mods.
Thanks for the help
Not sure about Discord but htere are several mods here on F95 already
https://thef95zone.info/threads/defective-sexbot-chop-shop-v0-4-1-radnor.104343/post-7303586
https://thef95zone.info/threads/defective-sexbot-chop-shop-v0-4-1-radnor.104343/post-11772673
 
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vastrolord627

Newbie
Sep 20, 2018
34
44
what even is the code or id to add money in this game kinda wanna mess around with some of the rarer bots but farming that much money takes a bit of time (and rng is very against me)
 
4.50 star(s) 11 Votes